RegularPolygonSource
Repository source: RegularPolygonSource
Description¶
This example creates a pentagon.
Question
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Code¶
RegularPolygonSource.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRegularPolygonSource.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkShrinkPolyData.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a pentagon
vtkNew<vtkRegularPolygonSource> polygonSource;
polygonSource->SetNumberOfSides(5);
polygonSource->SetRadius(5);
polygonSource->SetCenter(0, 0, 0);
vtkNew<vtkShrinkPolyData> shrink;
shrink->SetInputConnection(polygonSource->GetOutputPort());
shrink->SetShrinkFactor(0.9);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(shrink->GetOutputPort());
vtkNew<vtkProperty> back;
back->SetColor(colors->GetColor3d("Tomato").GetData());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetLineWidth(5);
actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
actor->SetBackfaceProperty(back);
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("RegularPolygonSource");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RegularPolygonSource)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeneral
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RegularPolygonSource: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RegularPolygonSource MACOSX_BUNDLE RegularPolygonSource.cxx )
target_link_libraries(RegularPolygonSource PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RegularPolygonSource
MODULES ${VTK_LIBRARIES}
)
Download and Build RegularPolygonSource¶
Click here to download RegularPolygonSource and its CMakeLists.txt file. Once the tarball RegularPolygonSource.tar has been downloaded and extracted,
cd RegularPolygonSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RegularPolygonSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.