Polyhedron
Repository source: Polyhedron
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
Polyhedron.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkIdList.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnstructuredGrid.h>
#include <vtkXMLUnstructuredGridWriter.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create the polyhedron, a cube.
vtkIdType pointIds[8] = {0, 1, 2, 3, 4, 5, 6, 7};
vtkNew<vtkPoints> points;
points->InsertNextPoint(-1.0, -1.0, -1.0);
points->InsertNextPoint(1.0, -1.0, -1.0);
points->InsertNextPoint(1.0, 1.0, -1.0);
points->InsertNextPoint(-1.0, 1.0, -1.0);
points->InsertNextPoint(-1.0, -1.0, 1.0);
points->InsertNextPoint(1.0, -1.0, 1.0);
points->InsertNextPoint(1.0, 1.0, 1.0);
points->InsertNextPoint(-1.0, 1.0, 1.0);
vtkNew<vtkIdList> faces;
vtkIdType face0[4] = {0, 3, 2, 1};
vtkIdType face1[4] = {0, 4, 7, 3};
vtkIdType face2[4] = {4, 5, 6, 7};
vtkIdType face3[4] = {5, 1, 2, 6};
vtkIdType face4[4] = {0, 1, 5, 4};
vtkIdType face5[4] = {2, 3, 7, 6};
auto addFace = [&](const vtkIdType face[4]) {
faces->InsertNextId(4);
for (int i = 0; i < 4; ++i)
{
faces->InsertNextId(face[i]);
}
};
addFace(face0);
addFace(face1);
addFace(face2);
addFace(face3);
addFace(face4);
addFace(face5);
vtkNew<vtkUnstructuredGrid> ugrid;
ugrid->SetPoints(points);
ugrid->InsertNextCell(VTK_POLYHEDRON, 8, pointIds, 6, faces->GetPointer(0));
// Here we write out the cube.
vtkNew<vtkXMLUnstructuredGridWriter> writer;
writer->SetInputData(ugrid);
writer->SetFileName("polyhedron.vtu");
writer->SetDataModeToAscii();
writer->Update();
// Create a mapper and actor
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputData(ugrid);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());
// Visualize.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("Polyhedron");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Salmon").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Polyhedron)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Polyhedron: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Polyhedron MACOSX_BUNDLE Polyhedron.cxx )
target_link_libraries(Polyhedron PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Polyhedron
MODULES ${VTK_LIBRARIES}
)
Download and Build Polyhedron¶
Click here to download Polyhedron and its CMakeLists.txt file. Once the tarball Polyhedron.tar has been downloaded and extracted,
cd Polyhedron/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Polyhedron
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.