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PolyLine1

Repository source: PolyLine1


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Code

PolyLine1.cxx

#include <algorithm>
#include <array>
#include <cmath>
#include <vector>
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkMath.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

int main(int, char*[])
{

  vtkNew<vtkNamedColors> colors;

  // Set the background color.
  std::array<unsigned char, 4> bkg{{26, 51, 102, 255}};
  colors->SetColor("BkgColor", bkg.data());

  // vtkPoints represents 3D points. The data model for vtkPoints is an array of
  // vx-vy-vz triplets accessible by (point or cell) id.
  vtkNew<vtkPoints> points;
  points->SetNumberOfPoints(6);
  double c = std::cos(vtkMath::Pi() / 6); // helper variable
  points->SetPoint(0, 0.0, -1.0, 0.0);
  points->SetPoint(1, c, -0.5, 0.0);
  points->SetPoint(2, c, 0.5, 0.0);
  points->SetPoint(3, 0.0, 1.0, 0.0);
  points->SetPoint(4, -c, 0.5, 0.0);
  points->SetPoint(5, -c, -0.5, 0.0);

  // vtkCellArray is a supporting object that explicitly represents cell
  // connectivity.
  // The cell array structure is a raw integer list of the form:
  // (n,id1,id2,...,idn, n,id1,id2,...,idn, ...) where n is the number of points
  // in
  // the cell, and id is a zero-offset index into an associated point list.
  vtkNew<vtkCellArray> lines;
  lines->InsertNextCell(7);
  lines->InsertCellPoint(0);
  lines->InsertCellPoint(1);
  lines->InsertCellPoint(2);
  lines->InsertCellPoint(3);
  lines->InsertCellPoint(4);
  lines->InsertCellPoint(5);
  lines->InsertCellPoint(0);

  // vtkPolyData is a data object that is a concrete implementation of
  // vtkDataSet.
  // vtkPolyData represents a geometric structure consisting of vertices, lines,
  // polygons, and/or triangle strips
  vtkNew<vtkPolyData> polygon;
  polygon->SetPoints(points);
  polygon->SetLines(lines);

  // vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData)
  // to graphics primitives
  vtkNew<vtkPolyDataMapper> polygonMapper;
  polygonMapper->SetInputData(polygon);
  polygonMapper->Update();

  // Create an actor to represent the polygon. The actor orchestrates rendering
  // of
  // the mapper's graphics primitives. An actor also refers to properties via a
  // vtkProperty instance, and includes an internal transformation matrix. We
  // set this actor's mapper to be polygonMapper which we created above.
  vtkNew<vtkActor> polygonActor;
  polygonActor->SetMapper(polygonMapper);
  polygonActor->GetProperty()->SetColor(
      colors->GetColor3d("AliceBlue").GetData());

  // Create the Renderer and assign actors to it. A renderer is like a
  // viewport. It is part or all of a window on the screen and it is
  // responsible for drawing the actors it has.  We also set the
  // background color here.
  vtkNew<vtkRenderer> ren;
  ren->AddActor(polygonActor);
  ren->SetBackground(colors->GetColor3d("BkgColor").GetData());

  // Automatically set up the camera based on the visible actors.
  // The camera will reposition itself to view the center point of the actors,
  // and move along its initial view plane normal
  // (i.e., vector defined from camera position to focal point) so that all of
  // the
  // actors can be seen.
  ren->ResetCamera();

  // Finally we create the render window which will show up on the screen
  // We put our renderer into the render window using AddRenderer. We
  // also set the size to be 300 pixels by 300.
  vtkNew<vtkRenderWindow> renWin;
  renWin->SetWindowName("OrderedPolyLine");
  renWin->AddRenderer(ren);
  renWin->SetSize(300, 300);

  // The vtkRenderWindowInteractor class watches for events (e.g., keypress,
  // mouse) in the vtkRenderWindow. These events are translated into
  // event invocations that VTK understands (see VTK/Common/vtkCommand.h
  // for all events that VTK processes). Then observers of these VTK
  // events can process them as appropriate.
  vtkNew<vtkRenderWindowInteractor> iren;
  iren->SetRenderWindow(renWin);
  renWin->Render();
  iren->Initialize();
  iren->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(PolyLine1)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "PolyLine1: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PolyLine1 MACOSX_BUNDLE PolyLine1.cxx )
  target_link_libraries(PolyLine1 PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS PolyLine1
  MODULES ${VTK_LIBRARIES}
)

Download and Build PolyLine1

Click here to download PolyLine1 and its CMakeLists.txt file. Once the tarball PolyLine1.tar has been downloaded and extracted,

cd PolyLine1/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./PolyLine1

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.