PolyLine1
Repository source: PolyLine1
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Code¶
PolyLine1.cxx
#include <algorithm>
#include <array>
#include <cmath>
#include <vector>
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkMath.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Set the background color.
std::array<unsigned char, 4> bkg{{26, 51, 102, 255}};
colors->SetColor("BkgColor", bkg.data());
// vtkPoints represents 3D points. The data model for vtkPoints is an array of
// vx-vy-vz triplets accessible by (point or cell) id.
vtkNew<vtkPoints> points;
points->SetNumberOfPoints(6);
double c = std::cos(vtkMath::Pi() / 6); // helper variable
points->SetPoint(0, 0.0, -1.0, 0.0);
points->SetPoint(1, c, -0.5, 0.0);
points->SetPoint(2, c, 0.5, 0.0);
points->SetPoint(3, 0.0, 1.0, 0.0);
points->SetPoint(4, -c, 0.5, 0.0);
points->SetPoint(5, -c, -0.5, 0.0);
// vtkCellArray is a supporting object that explicitly represents cell
// connectivity.
// The cell array structure is a raw integer list of the form:
// (n,id1,id2,...,idn, n,id1,id2,...,idn, ...) where n is the number of points
// in
// the cell, and id is a zero-offset index into an associated point list.
vtkNew<vtkCellArray> lines;
lines->InsertNextCell(7);
lines->InsertCellPoint(0);
lines->InsertCellPoint(1);
lines->InsertCellPoint(2);
lines->InsertCellPoint(3);
lines->InsertCellPoint(4);
lines->InsertCellPoint(5);
lines->InsertCellPoint(0);
// vtkPolyData is a data object that is a concrete implementation of
// vtkDataSet.
// vtkPolyData represents a geometric structure consisting of vertices, lines,
// polygons, and/or triangle strips
vtkNew<vtkPolyData> polygon;
polygon->SetPoints(points);
polygon->SetLines(lines);
// vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData)
// to graphics primitives
vtkNew<vtkPolyDataMapper> polygonMapper;
polygonMapper->SetInputData(polygon);
polygonMapper->Update();
// Create an actor to represent the polygon. The actor orchestrates rendering
// of
// the mapper's graphics primitives. An actor also refers to properties via a
// vtkProperty instance, and includes an internal transformation matrix. We
// set this actor's mapper to be polygonMapper which we created above.
vtkNew<vtkActor> polygonActor;
polygonActor->SetMapper(polygonMapper);
polygonActor->GetProperty()->SetColor(
colors->GetColor3d("AliceBlue").GetData());
// Create the Renderer and assign actors to it. A renderer is like a
// viewport. It is part or all of a window on the screen and it is
// responsible for drawing the actors it has. We also set the
// background color here.
vtkNew<vtkRenderer> ren;
ren->AddActor(polygonActor);
ren->SetBackground(colors->GetColor3d("BkgColor").GetData());
// Automatically set up the camera based on the visible actors.
// The camera will reposition itself to view the center point of the actors,
// and move along its initial view plane normal
// (i.e., vector defined from camera position to focal point) so that all of
// the
// actors can be seen.
ren->ResetCamera();
// Finally we create the render window which will show up on the screen
// We put our renderer into the render window using AddRenderer. We
// also set the size to be 300 pixels by 300.
vtkNew<vtkRenderWindow> renWin;
renWin->SetWindowName("OrderedPolyLine");
renWin->AddRenderer(ren);
renWin->SetSize(300, 300);
// The vtkRenderWindowInteractor class watches for events (e.g., keypress,
// mouse) in the vtkRenderWindow. These events are translated into
// event invocations that VTK understands (see VTK/Common/vtkCommand.h
// for all events that VTK processes). Then observers of these VTK
// events can process them as appropriate.
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
renWin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PolyLine1)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PolyLine1: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PolyLine1 MACOSX_BUNDLE PolyLine1.cxx )
target_link_libraries(PolyLine1 PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PolyLine1
MODULES ${VTK_LIBRARIES}
)
Download and Build PolyLine1¶
Click here to download PolyLine1 and its CMakeLists.txt file. Once the tarball PolyLine1.tar has been downloaded and extracted,
cd PolyLine1/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolyLine1
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.