Point
Repository source: Point
Description¶
vtkPoints object represents 3D points. The data model for vtkPoints is an array of vx-vy-vz triplets accessible by (point or cell) id.
Question
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Code¶
Point.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;
  // Create the geometry of a point (the coordinate)
  vtkNew<vtkPoints> points;
  const float p[3] = {1.0, 2.0, 3.0};
  // Create the topology of the point (a vertex)
  vtkNew<vtkCellArray> vertices;
  // We need an an array of point id's for InsertNextCell.
  vtkIdType pid[1];
  pid[0] = points->InsertNextPoint(p);
  vertices->InsertNextCell(1, pid);
  // Create a polydata object
  vtkNew<vtkPolyData> point;
  // Set the points and vertices we created as the geometry and topology of the
  // polydata
  point->SetPoints(points);
  point->SetVerts(vertices);
  // Visualize
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputData(point);
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
  actor->GetProperty()->SetPointSize(20);
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetWindowName("Point");
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
  renderWindow->Render();
  renderWindowInteractor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Point)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "Point: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Point MACOSX_BUNDLE Point.cxx )
  target_link_libraries(Point PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS Point
  MODULES ${VTK_LIBRARIES}
)
Download and Build Point¶
Click here to download Point and its CMakeLists.txt file. Once the tarball Point.tar has been downloaded and extracted,
cd Point/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Point
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
