PlatonicSolids
Repository source: PlatonicSolids
Description¶
Display all five Platonic solids in a grid.
Platonic solids are regular, convex polyhedrons. They are constructed by congruent (identical in shape and size) regular (all angles equal and all sides equal) polygonal faces with the same number of faces meeting at each vertex.
Five solids satisfy the above criteria:
Figure | Tetrahedron | Cube | Octahedron | Icosahedron | Dodecahedron |
---|---|---|---|---|---|
Vertices | 4 | 8 | 6 (2 × 3) | 12 (4 × 3) | 20 (8 + 4 × 3) |
Edges | 6 | 12 | 12 | 30 | 30 |
Faces | 4 | 6 | 8 | 20 | 12 |
The relationship between vertices, edges and faces is given by Euler's formula:
V - E + F = 2
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
PlatonicSolids.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlatonicSolidSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTextActor.h>
#include <vtkTextMapper.h>
#include <vtkTextProperty.h>
#include <functional>
#include <string>
#include <tuple>
#include <vector>
namespace {
/** Get the platonic solid names and initial orientations.
*
* @return The solids and their initial orientations.
*/
std::vector<std::tuple<std::string, double, double, double>>
GetNameOrientation();
/** Get a specialised lookup table for the platonic solids.
*
* Since each face of a vtkPlatonicSolidSource has a different
* cell scalar, we create a lookup table with a different colour
* for each face.
* The colors have been carefully chosen so that adjacent cells
* are colored distinctly.
*
* @return The lookup table.
*/
vtkNew<vtkLookupTable> GetPlatonicLUT();
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
std::vector<vtkSmartPointer<vtkPolyDataMapper>> mappers;
std::vector<vtkSmartPointer<vtkActor>> actors;
std::vector<vtkSmartPointer<vtkTextMapper>> textMappers;
std::vector<vtkSmartPointer<vtkActor2D>> textActors;
std::vector<vtkSmartPointer<vtkRenderer>> renderers;
// Create a common text property.
vtkNew<vtkTextProperty> textProperty;
textProperty->SetFontSize(16);
textProperty->SetJustificationToCentered();
// Create the render window and interactor.
vtkNew<vtkRenderWindow> renWin;
renWin->SetWindowName("PlatonicSolids");
vtkNew<vtkRenderWindowInteractor> iRen;
iRen->SetRenderWindow(renWin);
// Platonic solids and orientation for display.
auto nameOrientation = GetNameOrientation();
auto lut = GetPlatonicLUT();
std::vector<vtkSmartPointer<vtkPlatonicSolidSource>> PlatonicSolids;
for (auto i = 0; i < nameOrientation.size(); ++i)
{
PlatonicSolids.push_back(vtkSmartPointer<vtkPlatonicSolidSource>::New());
PlatonicSolids[i]->SetSolidType(i);
mappers.push_back(vtkSmartPointer<vtkPolyDataMapper>::New());
mappers[i]->SetInputConnection(PlatonicSolids[i]->GetOutputPort());
mappers[i]->SetLookupTable(lut);
mappers[i]->SetScalarRange(0, 19);
actors.push_back(vtkSmartPointer<vtkActor>::New());
actors[i]->SetMapper(mappers[i]);
textMappers.push_back(vtkSmartPointer<vtkTextMapper>::New());
textMappers[i]->SetInput(std::get<0>(nameOrientation[i]).c_str());
textMappers[i]->SetTextProperty(textProperty);
textActors.push_back(vtkSmartPointer<vtkActor2D>::New());
textActors[i]->SetMapper(textMappers[i]);
textActors[i]->SetPosition(120, 16);
renderers.push_back(vtkSmartPointer<vtkRenderer>::New());
renderers[i]->AddActor(actors[i]);
renderers[i]->AddViewProp(textActors[i]);
renWin->AddRenderer(renderers[i]);
}
// Set up the viewports
auto gridDimensionsX = 3;
auto gridDimensionsY = 2;
auto rendererSize = 300;
renWin->SetSize(rendererSize * gridDimensionsX,
rendererSize * gridDimensionsY);
for (auto row = 0; row < gridDimensionsY; ++row)
{
for (auto col = 0; col < gridDimensionsX; ++col)
{
auto index = row * gridDimensionsX + col;
// (xmin, ymin, xmax, ymax)
double viewport[4] = {
static_cast<double>(col) / gridDimensionsX,
static_cast<double>(gridDimensionsY - (row + 1)) / gridDimensionsY,
static_cast<double>(col + 1) / gridDimensionsX,
static_cast<double>(gridDimensionsY - row) / gridDimensionsY};
if (index > (actors.size() - 1))
{
// Add a renderer even if there is no actor.
// This makes the render window background all the same color.
vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New();
ren->SetBackground(colors->GetColor3d("SlateGray").GetData());
ren->SetViewport(viewport);
renWin->AddRenderer(ren);
continue;
}
renderers[index]->SetViewport(viewport);
renderers[index]->SetBackground(
colors->GetColor3d("SlateGray").GetData());
renderers[index]->ResetCamera();
renderers[index]->GetActiveCamera()->Azimuth(
std::get<1>(nameOrientation[index]));
renderers[index]->GetActiveCamera()->Elevation(
std::get<2>(nameOrientation[index]));
renderers[index]->GetActiveCamera()->Zoom(
std::get<3>(nameOrientation[index]));
}
}
iRen->Initialize();
renWin->Render();
iRen->Start();
return EXIT_SUCCESS;
}
namespace {
std::vector<std::tuple<std::string, double, double, double>>
GetNameOrientation()
{
auto getTuple = [](std::string const& name, double const& azimuth,
double const& elevation, double const& zoom) {
return std::make_tuple(name, azimuth, elevation, zoom);
};
std::vector<std::tuple<std::string, double, double, double>> res;
res.push_back(getTuple("Tetrahedron", 45.0, 30.0, 1.0));
res.push_back(getTuple("Cube", -60.0, 45.0, 0.8));
res.push_back(getTuple("Octahedron", -15.0, 10.0, 1.0));
res.push_back(getTuple("Icosahedron", 4.5, 18.0, 1.0));
res.push_back(getTuple("Dodecahedron", 171.0, 22.0, 1.0));
return res;
}
vtkNew<vtkLookupTable> GetPlatonicLUT()
{
vtkNew<vtkLookupTable> lut;
lut->SetNumberOfTableValues(20);
lut->SetTableRange(0.0, 19.0);
lut->Build();
lut->SetTableValue(0, 0.1, 0.1, 0.1);
lut->SetTableValue(1, 0, 0, 1);
lut->SetTableValue(2, 0, 1, 0);
lut->SetTableValue(3, 0, 1, 1);
lut->SetTableValue(4, 1, 0, 0);
lut->SetTableValue(5, 1, 0, 1);
lut->SetTableValue(6, 1, 1, 0);
lut->SetTableValue(7, 0.9, 0.7, 0.9);
lut->SetTableValue(8, 0.5, 0.5, 0.5);
lut->SetTableValue(9, 0.0, 0.0, 0.7);
lut->SetTableValue(10, 0.5, 0.7, 0.5);
lut->SetTableValue(11, 0, 0.7, 0.7);
lut->SetTableValue(12, 0.7, 0, 0);
lut->SetTableValue(13, 0.7, 0, 0.7);
lut->SetTableValue(14, 0.7, 0.7, 0);
lut->SetTableValue(15, 0, 0, 0.4);
lut->SetTableValue(16, 0, 0.4, 0);
lut->SetTableValue(17, 0, 0.4, 0.4);
lut->SetTableValue(18, 0.4, 0, 0);
lut->SetTableValue(19, 0.4, 0, 0.4);
return lut;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PlatonicSolids)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PlatonicSolids: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PlatonicSolids MACOSX_BUNDLE PlatonicSolids.cxx )
target_link_libraries(PlatonicSolids PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PlatonicSolids
MODULES ${VTK_LIBRARIES}
)
Download and Build PlatonicSolids¶
Click here to download PlatonicSolids and its CMakeLists.txt file. Once the tarball PlatonicSolids.tar has been downloaded and extracted,
cd PlatonicSolids/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PlatonicSolids
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.