Plane
Repository source: Plane
Description¶
vtkPlaneSource object creates an m x n array of quadrilaterals arranged as a regular tiling in a plane.
The plane is defined by specifying an origin point, and then two other points that, together with the origin, define two axes for the plane. These axes do not have to be orthogonal - so you can create a parallelogram. (The axes must not be parallel.) The resolution of the plane (i.e., number of subdivisions) is controlled by the ivars XResolution and YResolution.
By default, the plane is centered at the origin and perpendicular to the z-axis, with width and height of length 1 and resolutions set to 1.
Question
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Code¶
Plane.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Set the background color.
std::array<unsigned char, 4> bkg{{26, 51, 77, 255}};
colors->SetColor("BkgColor", bkg.data());
// Create a plane
vtkNew<vtkPlaneSource> planeSource;
planeSource->SetCenter(1.0, 0.0, 0.0);
planeSource->SetNormal(1.0, 0.0, 1.0);
planeSource->Update();
vtkPolyData* plane = planeSource->GetOutput();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(plane);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
// Create a renderer, render window and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("Plane");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Plane)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Plane: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Plane MACOSX_BUNDLE Plane.cxx )
target_link_libraries(Plane PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Plane
MODULES ${VTK_LIBRARIES}
)
Download and Build Plane¶
Click here to download Plane and its CMakeLists.txt file. Once the tarball Plane.tar has been downloaded and extracted,
cd Plane/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Plane
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.