Skip to content

Plane

Repository source: Plane


Description

vtkPlaneSource object creates an m x n array of quadrilaterals arranged as a regular tiling in a plane.

The plane is defined by specifying an origin point, and then two other points that, together with the origin, define two axes for the plane. These axes do not have to be orthogonal - so you can create a parallelogram. (The axes must not be parallel.) The resolution of the plane (i.e., number of subdivisions) is controlled by the ivars XResolution and YResolution.

By default, the plane is centered at the origin and perpendicular to the z-axis, with width and height of length 1 and resolutions set to 1.

Other languages

See (Python), (CSharp)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

Plane.cxx

#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

#include <array>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Set the background color.
  std::array<unsigned char, 4> bkg{{26, 51, 77, 255}};
  colors->SetColor("BkgColor", bkg.data());

  // Create a plane
  vtkNew<vtkPlaneSource> planeSource;
  planeSource->SetCenter(1.0, 0.0, 0.0);
  planeSource->SetNormal(1.0, 0.0, 1.0);
  planeSource->Update();

  vtkPolyData* plane = planeSource->GetOutput();

  // Create a mapper and actor
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputData(plane);

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());

  // Create a renderer, render window and interactor
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetWindowName("Plane");
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());

  // Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(Plane)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "Plane: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Plane MACOSX_BUNDLE Plane.cxx )
  target_link_libraries(Plane PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS Plane
  MODULES ${VTK_LIBRARIES}
)

Download and Build Plane

Click here to download Plane and its CMakeLists.txt file. Once the tarball Plane.tar has been downloaded and extracted,

cd Plane/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./Plane

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.