OpenVRTessellatedBoxSource
Repository source: OpenVRTessellatedBoxSource
Description¶
VTK + OpenVR TessellatedBoxSource example.
Note that for the interactions to work in VTK >= 9.1, you will have to copy the .json
manifest files from the subfolder Rendering/OpenVR in VTK's source to the working directory in which the tests are run!
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
OpenVRTessellatedBoxSource.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOpenVRRenderWindow.h>
#include <vtkOpenVRRenderWindowInteractor.h>
#include <vtkOpenVRRenderer.h>
#include <vtkProperty.h>
#include <vtkShrinkFilter.h>
#include <vtkTessellatedBoxSource.h>
int main(int /* argc */, char* /* argv */[])
{
double bounds[6];
bounds[0] = -10.0;
bounds[1] = 10.0;
bounds[2] = 10.0;
bounds[3] = 20.0;
bounds[4] = -5.0;
bounds[5] = 5.0;
vtkNew<vtkTessellatedBoxSource> boxSource;
boxSource->SetLevel(3);
boxSource->QuadsOn();
boxSource->SetBounds(bounds);
boxSource->SetOutputPointsPrecision(vtkAlgorithm::SINGLE_PRECISION);
vtkNew<vtkShrinkFilter> shrink;
shrink->SetInputConnection(boxSource->GetOutputPort());
shrink->SetShrinkFactor(.8);
// Create a mapper and actor
vtkNew<vtkNamedColors> colors;
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(shrink->GetOutputPort());
vtkNew<vtkProperty> back;
back->SetColor(colors->GetColor3d("Tomato").GetData());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
actor->SetBackfaceProperty(back);
// Create a renderer, render window, and interactor
vtkNew<vtkOpenVRRenderer> renderer;
vtkNew<vtkOpenVRRenderWindow> renderWindow;
renderWindow->Initialize();
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("OpenVRTessellatedBoxSource");
vtkNew<vtkOpenVRRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCameraClippingRange();
// Render and interact
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(OpenVRTessellatedBoxSource)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersGeneral
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
RenderingOpenVR
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "OpenVRTessellatedBoxSource: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(OpenVRTessellatedBoxSource MACOSX_BUNDLE OpenVRTessellatedBoxSource.cxx )
target_link_libraries(OpenVRTessellatedBoxSource PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OpenVRTessellatedBoxSource
MODULES ${VTK_LIBRARIES}
)
Download and Build OpenVRTessellatedBoxSource¶
Click here to download OpenVRTessellatedBoxSource and its CMakeLists.txt file. Once the tarball OpenVRTessellatedBoxSource.tar has been downloaded and extracted,
cd OpenVRTessellatedBoxSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OpenVRTessellatedBoxSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.