LongLine
Repository source: LongLine
Description¶
Connect several points with a line.
Seealso
Question
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Code¶
LongLine.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkLine.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
// Create five points.
double origin[3] = {0.0, 0.0, 0.0};
double p0[3] = {1.0, 0.0, 0.0};
double p1[3] = {0.0, 1.0, 0.0};
double p2[3] = {0.0, 1.0, 2.0};
double p3[3] = {1.0, 2.0, 3.0};
// Create a vtkPoints object and store the points in it
vtkNew<vtkPoints> points;
points->InsertNextPoint(origin);
points->InsertNextPoint(p0);
points->InsertNextPoint(p1);
points->InsertNextPoint(p2);
points->InsertNextPoint(p3);
// Create a cell array to store the lines in and add the lines to it
vtkNew<vtkCellArray> lines;
for (unsigned int i = 0; i < 3; i++)
{
vtkNew<vtkLine> line;
line->GetPointIds()->SetId(0, i);
line->GetPointIds()->SetId(1, i + 1);
lines->InsertNextCell(line);
}
// Create a polydata to store everything in
vtkNew<vtkPolyData> linesPolyData;
// Add the points to the dataset
linesPolyData->SetPoints(points);
// Add the lines to the dataset
linesPolyData->SetLines(lines);
// Setup actor and mapper
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(linesPolyData);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetLineWidth(4);
actor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
// Setup render window, renderer, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("LongLine");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCameraClippingRange();
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(LongLine)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "LongLine: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(LongLine MACOSX_BUNDLE LongLine.cxx )
target_link_libraries(LongLine PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LongLine
MODULES ${VTK_LIBRARIES}
)
Download and Build LongLine¶
Click here to download LongLine and its CMakeLists.txt file. Once the tarball LongLine.tar has been downloaded and extracted,
cd LongLine/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LongLine
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.