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Hexahedron

Repository source: Hexahedron


Description

The hexahedron is a primary three-dimensional cell consisting of six quadrilateral faces, twelve edges, and eight vertices. The hexahedron is defined by an ordered list of eight points. The faces and edges must not intersect any other faces and edges, and the hexahedron must be convex.

Other languages

See (Python), (CSharp)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

Hexahedron.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkDataSetMapper.h>
#include <vtkHexahedron.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnstructuredGrid.h>

#include <array>
#include <vector>

int main(int, char*[])
{

  vtkNew<vtkNamedColors> colors;

  // Set the background color.
  std::array<unsigned char, 4> bkg{{51, 77, 102, 255}};
  colors->SetColor("BkgColor", bkg.data());

  // For the hexahedron; setup the coordinates of eight points.
  // The two faces must be in counter clockwise order as viewed from the
  // outside.
  std::vector<std::array<double, 3>> pointCoordinates;
  pointCoordinates.push_back({{0.0, 0.0, 0.0}}); // Face 1
  pointCoordinates.push_back({{1.0, 0.0, 0.0}});
  pointCoordinates.push_back({{1.0, 1.0, 0.0}});
  pointCoordinates.push_back({{0.0, 1.0, 0.0}});
  pointCoordinates.push_back({{0.0, 0.0, 1.0}}); // Face 2
  pointCoordinates.push_back({{1.0, 0.0, 1.0}});
  pointCoordinates.push_back({{1.0, 1.0, 1.0}});
  pointCoordinates.push_back({{0.0, 1.0, 1.0}});

  // Create the points.
  vtkNew<vtkPoints> points;

  // Create a hexahedron from the points.
  vtkNew<vtkHexahedron> hex;

  for (auto i = 0; i < pointCoordinates.size(); ++i)
  {
    points->InsertNextPoint(pointCoordinates[i].data());
    hex->GetPointIds()->SetId(i, i);
  }

  // Add the hexahedron to a cell array.
  vtkNew<vtkCellArray> hexs;
  hexs->InsertNextCell(hex);

  // Add the points and hexahedron to an unstructured grid.
  vtkNew<vtkUnstructuredGrid> uGrid;
  uGrid->SetPoints(points);
  uGrid->InsertNextCell(hex->GetCellType(), hex->GetPointIds());

  // Visualize.
  vtkNew<vtkDataSetMapper> mapper;
  mapper->SetInputData(uGrid);

  vtkNew<vtkActor> actor;
  actor->GetProperty()->SetColor(colors->GetColor3d("PeachPuff").GetData());
  actor->SetMapper(mapper);

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetWindowName("Hexahedron");
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
  renderer->ResetCamera();
  renderer->GetActiveCamera()->Azimuth(30);
  renderer->GetActiveCamera()->Elevation(30);

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(Hexahedron)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "Hexahedron: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Hexahedron MACOSX_BUNDLE Hexahedron.cxx )
  target_link_libraries(Hexahedron PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS Hexahedron
  MODULES ${VTK_LIBRARIES}
)

Download and Build Hexahedron

Click here to download Hexahedron and its CMakeLists.txt file. Once the tarball Hexahedron.tar has been downloaded and extracted,

cd Hexahedron/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./Hexahedron

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.