EarthSource
Repository source: EarthSource
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
EarthSource.cxx
#include <vtkActor.h>
#include <vtkEarthSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPNGWriter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkWindowToImageFilter.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Earth source
vtkNew<vtkEarthSource> earthSource;
earthSource->OutlineOn();
earthSource->Update();
// Create a sphere
vtkNew<vtkSphereSource> sphere;
sphere->SetThetaResolution(100);
sphere->SetPhiResolution(100);
sphere->SetRadius(earthSource->GetRadius());
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(earthSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphere->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
colors->GetColor3d("PeachPuff").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(sphereActor);
renderer->SetBackground(colors->GetColor3d("Black").GetData());
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("EarthSource");
// Render and interact
renderWindow->Render();
/*
// screenshot code:
vtkNew<vtkWindowToImageFilter> w2if ;
w2if->SetInput(renderWindow);
w2if->Update();
vtkNew<vtkPNGWriter> writer;
writer->SetFileName("TestEarthSource->png");
writer->SetInputConnection(w2if->GetOutputPort());
writer->Write();
*/
// begin interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(EarthSource)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersHybrid
FiltersSources
IOImage
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "EarthSource: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(EarthSource MACOSX_BUNDLE EarthSource.cxx )
target_link_libraries(EarthSource PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS EarthSource
MODULES ${VTK_LIBRARIES}
)
Download and Build EarthSource¶
Click here to download EarthSource and its CMakeLists.txt file. Once the tarball EarthSource.tar has been downloaded and extracted,
cd EarthSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./EarthSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.