Dodecahedron
Repository source: Dodecahedron
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
Dodecahedron.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyhedron.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
namespace {
vtkSmartPointer<vtkPolyhedron> MakeDodecahedron();
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
auto dodecahedron = MakeDodecahedron();
// Visualize
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(dodecahedron->GetPolyData());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("PapayaWhip").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetWindowName("Dodecahedron");
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("CadetBlue").GetData());
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCamera();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyhedron> MakeDodecahedron()
{
vtkSmartPointer<vtkPolyhedron> aDodecahedron =
vtkSmartPointer<vtkPolyhedron>::New();
for (int i = 0; i < 20; ++i)
{
aDodecahedron->GetPointIds()->InsertNextId(i);
}
aDodecahedron->GetPoints()->InsertNextPoint(1.21412, 0, 1.58931);
aDodecahedron->GetPoints()->InsertNextPoint(0.375185, 1.1547, 1.58931);
aDodecahedron->GetPoints()->InsertNextPoint(-0.982247, 0.713644, 1.58931);
aDodecahedron->GetPoints()->InsertNextPoint(-0.982247, -0.713644, 1.58931);
aDodecahedron->GetPoints()->InsertNextPoint(0.375185, -1.1547, 1.58931);
aDodecahedron->GetPoints()->InsertNextPoint(1.96449, 0, 0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(0.607062, 1.86835, 0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(-1.58931, 1.1547, 0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(-1.58931, -1.1547, 0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(0.607062, -1.86835, 0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(1.58931, 1.1547, -0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(-0.607062, 1.86835, -0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(-1.96449, 0, -0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(-0.607062, -1.86835, -0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(1.58931, -1.1547, -0.375185);
aDodecahedron->GetPoints()->InsertNextPoint(0.982247, 0.713644, -1.58931);
aDodecahedron->GetPoints()->InsertNextPoint(-0.375185, 1.1547, -1.58931);
aDodecahedron->GetPoints()->InsertNextPoint(-1.21412, 0, -1.58931);
aDodecahedron->GetPoints()->InsertNextPoint(-0.375185, -1.1547, -1.58931);
aDodecahedron->GetPoints()->InsertNextPoint(0.982247, -0.713644, -1.58931);
vtkIdType faces[73] = {12, // number of faces
5, 0, 1, 2, 3, 4, // number of ids on face, ids
5, 0, 5, 10, 6, 1, 5, 1, 6, 11, 7, 2, 5, 2,
7, 12, 8, 3, 5, 3, 8, 13, 9, 4, 5, 4, 9, 14,
5, 0, 5, 15, 10, 5, 14, 19, 5, 16, 11, 6, 10, 15,
5, 17, 12, 7, 11, 16, 5, 18, 13, 8, 12, 17, 5, 19,
14, 9, 13, 18, 5, 19, 18, 17, 16, 15};
aDodecahedron->SetFaces(faces);
aDodecahedron->Initialize();
return aDodecahedron;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Dodecahedron)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Dodecahedron: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Dodecahedron MACOSX_BUNDLE Dodecahedron.cxx )
target_link_libraries(Dodecahedron PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Dodecahedron
MODULES ${VTK_LIBRARIES}
)
Download and Build Dodecahedron¶
Click here to download Dodecahedron and its CMakeLists.txt file. Once the tarball Dodecahedron.tar has been downloaded and extracted,
cd Dodecahedron/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Dodecahedron
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.