ConeDemo
Repository source: ConeDemo
Description¶
vtkConeSource object creates a cone centered at a specified point and pointing in a specified direction. (By default, the center is the origin and the direction is the x-axis.)
Depending upon the resolution of this object, different representations are created. If resolution=0 a line is created; if resolution=1, a single triangle is created; if resolution=2, two crossed triangles are created.
For resolution > 2, a 3D cone (with resolution number of sides) is created.
It also is possible to control whether the bottom of the cone is capped with a (resolution-sided) polygon, and to specify the height and radius of the cone.
The example shows cones with resolutions 0, 1, 2, and 3.
Style
This example collects all of the color definition in the beginning of the example. This makes it easier to make changes to the colors without having to search the code.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ConeDemo.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkConeSource.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Define all of the colors used in the example.
vtkColor3d backgroundColor = colors->GetColor3d("tan");
vtkColor3d actorColor = colors->GetColor3d("orchid");
vtkColor3d actorBackfaceColor = colors->GetColor3d("PowderBlue");
vtkColor3d coneLineColor = colors->GetColor3d("Black");
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("ConeDemo");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Shared camera.
vtkNew<vtkCamera> camera;
// Define viewport ranges.
double xmins[4] = {0, .5, 0, .5};
double xmaxs[4] = {0.5, 1, 0.5, 1};
double ymins[4] = {0, 0, .5, .5};
double ymaxs[4] = {0.5, 0.5, 1, 1};
// Each viewport will contain a cone with an increasing resolution.
for (unsigned i = 0; i < 4; i++)
{
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(backgroundColor.GetData());
renderWindow->AddRenderer(renderer);
renderer->SetViewport(xmins[i], ymins[i], xmaxs[i], ymaxs[i]);
// Create a cone with different resolutions.
vtkNew<vtkConeSource> coneSource;
coneSource->SetResolution(i);
coneSource->SetDirection(0, 1, 0);
if (i == 3)
{
coneSource->SetResolution(20);
}
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(coneSource->GetOutputPort());
vtkNew<vtkProperty> backfaceProp;
backfaceProp->SetDiffuseColor(actorBackfaceColor.GetData());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
if (i > 0)
{
actor->GetProperty()->SetDiffuseColor(actorColor.GetData());
}
else
{
actor->GetProperty()->SetDiffuseColor(coneLineColor.GetData());
}
actor->GetProperty()->SetLineWidth(2);
actor->GetProperty()->EdgeVisibilityOn();
actor->SetBackfaceProperty(backfaceProp);
renderer->AddActor(actor);
renderer->SetActiveCamera(camera);
if (i == 3)
{
renderer->ResetCamera();
}
}
camera->Azimuth(120);
camera->Elevation(45);
camera->Dolly(1.1);
vtkNew<vtkInteractorStyleTrackballCamera> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ConeDemo)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ConeDemo: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ConeDemo MACOSX_BUNDLE ConeDemo.cxx )
target_link_libraries(ConeDemo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ConeDemo
MODULES ${VTK_LIBRARIES}
)
Download and Build ConeDemo¶
Click here to download ConeDemo and its CMakeLists.txt file. Once the tarball ConeDemo.tar has been downloaded and extracted,
cd ConeDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ConeDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.