VertexGlyphFilter
Repository source: VertexGlyphFilter
Description¶
This example creates a set of points and adds a vertex at each point using vtkVertexGlyphFilter.
Question
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Code¶
VertexGlyphFilter.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkVertexGlyphFilter.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> namedColors;
namedColors->SetColor("Bkg", 0.3, 0.6, 0.3);
vtkNew<vtkPoints> points;
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(1, 1, 1);
points->InsertNextPoint(2, 2, 2);
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(points);
vtkNew<vtkVertexGlyphFilter> vertexGlyphFilter;
vertexGlyphFilter->AddInputData(polydata);
vertexGlyphFilter->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(vertexGlyphFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(10);
actor->GetProperty()->SetColor(namedColors->GetColor3d("Yellow").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(namedColors->GetColor3d("Green").GetData());
// Render and interact
renderWindow->SetWindowName("VertexGlyphFilter");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(VertexGlyphFilter)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeneral
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "VertexGlyphFilter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(VertexGlyphFilter MACOSX_BUNDLE VertexGlyphFilter.cxx )
target_link_libraries(VertexGlyphFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VertexGlyphFilter
MODULES ${VTK_LIBRARIES}
)
Download and Build VertexGlyphFilter¶
Click here to download VertexGlyphFilter and its CMakeLists.txt file. Once the tarball VertexGlyphFilter.tar has been downloaded and extracted,
cd VertexGlyphFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VertexGlyphFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.