SurfaceFromUnorganizedPoints
Repository source: SurfaceFromUnorganizedPoints
Description¶
This example creates points on a sphere and then finds the surface through the points. If an optional polydata file is provided, the example operates on the points in that polydata.
Question
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Code¶
SurfaceFromUnorganizedPoints.cxx
#include <vtkCamera.h>
#include <vtkContourFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkReverseSense.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkSurfaceReconstructionFilter.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
  vtkNew<vtkNamedColors> colors;
  auto input = vtkSmartPointer<vtkPolyData>::New();
  if (argc > 1)
  {
    vtkNew<vtkXMLPolyDataReader> reader;
    reader->SetFileName(argv[1]);
    reader->Update();
    input = reader->GetOutput();
  }
  if (argc == 1)
  {
    vtkNew<vtkSphereSource> sphereSource;
    sphereSource->Update();
    input = sphereSource->GetOutput();
  }
  vtkNew<vtkPolyData> polydata;
  polydata->SetPoints(input->GetPoints());
  // Construct the surface and create isosurface.
  vtkNew<vtkSurfaceReconstructionFilter> surf;
  surf->SetInputData(polydata);
  vtkNew<vtkContourFilter> cf;
  cf->SetInputConnection(surf->GetOutputPort());
  cf->SetValue(0, 0.0);
  // Sometimes the contouring algorithm can create a volume whose gradient
  // vector and ordering of polygon (using the right hand rule) are
  // inconsistent. vtkReverseSense cures this problem.
  vtkNew<vtkReverseSense> reverse;
  reverse->SetInputConnection(cf->GetOutputPort());
  reverse->ReverseCellsOn();
  reverse->ReverseNormalsOn();
  vtkNew<vtkPolyDataMapper> map;
  map->SetInputConnection(reverse->GetOutputPort());
  map->ScalarVisibilityOff();
  vtkNew<vtkActor> surfaceActor;
  surfaceActor->SetMapper(map);
  surfaceActor->GetProperty()->SetDiffuseColor(
      colors->GetColor3d("Tomato").GetData());
  surfaceActor->GetProperty()->SetSpecularColor(
      colors->GetColor3d("Seashell").GetData());
  surfaceActor->GetProperty()->SetSpecular(.4);
  surfaceActor->GetProperty()->SetSpecularPower(50);
  // Create the RenderWindow, Renderer and both Actors
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetSize(640, 480);
  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);
  // Add the actors to the renderer, set the background and size.
  renderer->AddActor(surfaceActor);
  renderer->SetBackground(colors->GetColor3d("Burlywood").GetData());
  renderWindow->SetWindowName("SurfaceFromUnorganizedPoints");
  renderWindow->Render();
  interactor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SurfaceFromUnorganizedPoints)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  FiltersSources
  IOXML
  ImagingHybrid
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "SurfaceFromUnorganizedPoints: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SurfaceFromUnorganizedPoints MACOSX_BUNDLE SurfaceFromUnorganizedPoints.cxx )
  target_link_libraries(SurfaceFromUnorganizedPoints PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS SurfaceFromUnorganizedPoints
  MODULES ${VTK_LIBRARIES}
)
Download and Build SurfaceFromUnorganizedPoints¶
Click here to download SurfaceFromUnorganizedPoints and its CMakeLists.txt file. Once the tarball SurfaceFromUnorganizedPoints.tar has been downloaded and extracted,
cd SurfaceFromUnorganizedPoints/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SurfaceFromUnorganizedPoints
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
