ProgrammableFilter
Repository source: ProgrammableFilter
Question
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Code¶
ProgrammableFilter.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProgrammableFilter.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
struct params
{
vtkPolyData* data;
vtkProgrammableFilter* filter;
};
void AdjustPoints(void* arguments);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkProgrammableFilter> programmableFilter;
programmableFilter->SetInputConnection(sphereSource->GetOutputPort());
params myParams;
myParams.data = sphereSource->GetOutput();
myParams.filter = programmableFilter;
programmableFilter->SetExecuteMethod(AdjustPoints, &myParams);
programmableFilter->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(programmableFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(
colors->GetColor3d("LightGoldenrodYellow").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SteelBLue").GetData());
// Render and interact
renderWindow->SetWindowName("ProgrammableFilter");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void AdjustPoints(void* arguments)
{
params* input = static_cast<params*>(arguments);
vtkPoints* inPts = input->data->GetPoints();
vtkIdType numPts = inPts->GetNumberOfPoints();
vtkNew<vtkPoints> newPts;
newPts->SetNumberOfPoints(numPts);
for (vtkIdType i = 0; i < numPts / 2; i++)
{
double p[3];
inPts->GetPoint(i, p);
p[0] = p[0] + .5;
p[1] = p[1] + .5;
p[2] = p[2] + .5;
newPts->SetPoint(i, p);
}
for (vtkIdType i = numPts / 2; i < numPts; i++)
{
double p[3];
inPts->GetPoint(i, p);
p[0] = p[0] - .5;
p[1] = p[1] - .5;
p[2] = p[2] - .5;
newPts->SetPoint(i, p);
}
input->filter->GetPolyDataOutput()->CopyStructure(input->data);
input->filter->GetPolyDataOutput()->SetPoints(newPts);
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ProgrammableFilter)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersProgrammable
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ProgrammableFilter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ProgrammableFilter MACOSX_BUNDLE ProgrammableFilter.cxx )
target_link_libraries(ProgrammableFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ProgrammableFilter
MODULES ${VTK_LIBRARIES}
)
Download and Build ProgrammableFilter¶
Click here to download ProgrammableFilter and its CMakeLists.txt file. Once the tarball ProgrammableFilter.tar has been downloaded and extracted,
cd ProgrammableFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ProgrammableFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.