PerlinNoise
Repository source: PerlinNoise
Other languages
See (Python), (PythonicAPI), (Java)
Question
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Code¶
PerlinNoise.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkContourFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPerlinNoise.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPerlinNoise> perlinNoise;
perlinNoise->SetFrequency(2, 1.25, 1.5);
perlinNoise->SetPhase(0, 0, 0);
vtkNew<vtkSampleFunction> sample;
sample->SetImplicitFunction(perlinNoise);
sample->SetSampleDimensions(65, 65, 20);
sample->ComputeNormalsOff();
vtkNew<vtkContourFilter> surface;
surface->SetInputConnection(sample->GetOutputPort());
surface->SetValue(0, 0.0);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(surface->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("SteelBlue").GetData());
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
// Add the actors to the renderer, set the background and size
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->SetWindowName("PerlinNoise");
renderWindow->SetSize(300, 300);
renderer->ResetCamera();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PerlinNoise)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
ImagingHybrid
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PerlinNoise: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PerlinNoise MACOSX_BUNDLE PerlinNoise.cxx )
target_link_libraries(PerlinNoise PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PerlinNoise
MODULES ${VTK_LIBRARIES}
)
Download and Build PerlinNoise¶
Click here to download PerlinNoise and its CMakeLists.txt file. Once the tarball PerlinNoise.tar has been downloaded and extracted,
cd PerlinNoise/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PerlinNoise
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.