ImplicitBoolean
Repository source: ImplicitBoolean
Question
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Code¶
ImplicitBoolean.cxx
#include <vtkActor.h>
#include <vtkContourFilter.h>
#include <vtkImplicitBoolean.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>
#include <vtkSphere.h>
int main(int, char*[])
{
// Define colors
vtkNew<vtkNamedColors> colors;
// vtkColor3d background = colors->GetColor3d("SlateGray");
// vtkColor3d actorColor = colors->GetColor3d("hot_pink");
vtkNew<vtkSphere> sphere1;
sphere1->SetCenter(0.9, 0, 0);
vtkNew<vtkSphere> sphere2;
sphere2->SetCenter(-0.9, 0, 0);
vtkNew<vtkImplicitBoolean> implicitBoolean;
implicitBoolean->AddFunction(sphere1);
implicitBoolean->AddFunction(sphere2);
implicitBoolean->SetOperationTypeToUnion();
// implicitBoolean->SetOperationTypeToIntersection();
// implicitBoolean->SetOperationTypeToDifference();
// Sample the function
vtkNew<vtkSampleFunction> sample;
sample->SetSampleDimensions(50, 50, 50);
sample->SetImplicitFunction(implicitBoolean);
double value = 3.0;
double xmin = -value, xmax = value, ymin = -value, ymax = value,
zmin = -value, zmax = value;
sample->SetModelBounds(xmin, xmax, ymin, ymax, zmin, zmax);
// Create the 0 isosurface
vtkNew<vtkContourFilter> contours;
contours->SetInputConnection(sample->GetOutputPort());
contours->GenerateValues(1, 1, 1);
// Map the contours to graphical primitives
vtkNew<vtkPolyDataMapper> contourMapper;
contourMapper->SetInputConnection(contours->GetOutputPort());
contourMapper->ScalarVisibilityOff();
// Create an actor for the contours
vtkNew<vtkActor> contourActor;
contourActor->SetMapper(contourMapper);
contourActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("hot_pink").GetData());
contourActor->GetProperty()->SetDiffuse(.8);
contourActor->GetProperty()->SetSpecular(.2);
contourActor->GetProperty()->SetSpecularPower(60.0);
// Visualize
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("ImplicitBoolean");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(contourActor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImplicitBoolean)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
ImagingHybrid
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImplicitBoolean: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImplicitBoolean MACOSX_BUNDLE ImplicitBoolean.cxx )
target_link_libraries(ImplicitBoolean PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImplicitBoolean
MODULES ${VTK_LIBRARIES}
)
Download and Build ImplicitBoolean¶
Click here to download ImplicitBoolean and its CMakeLists.txt file. Once the tarball ImplicitBoolean.tar has been downloaded and extracted,
cd ImplicitBoolean/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImplicitBoolean
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.