GaussianSplat
Repository source: GaussianSplat
Other languages
See (Python)
Question
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Code¶
GaussianSplat.cxx
#include <vtkActor.h>
#include <vtkContourFilter.h>
#include <vtkGaussianSplatter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create points on a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkPolyData> polydata;
polydata->SetPoints(sphereSource->GetOutput()->GetPoints());
vtkNew<vtkGaussianSplatter> splatter;
splatter->SetInputData(polydata);
splatter->SetSampleDimensions(50, 50, 50);
splatter->SetRadius(0.5);
splatter->ScalarWarpingOff();
vtkNew<vtkContourFilter> surface;
surface->SetInputConnection(splatter->GetOutputPort());
surface->SetValue(0, 0.01);
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(surface->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Visualize
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
renderWindow->SetWindowName("GaussianSplat");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(GaussianSplat)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
ImagingHybrid
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "GaussianSplat: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(GaussianSplat MACOSX_BUNDLE GaussianSplat.cxx )
target_link_libraries(GaussianSplat PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS GaussianSplat
MODULES ${VTK_LIBRARIES}
)
Download and Build GaussianSplat¶
Click here to download GaussianSplat and its CMakeLists.txt file. Once the tarball GaussianSplat.tar has been downloaded and extracted,
cd GaussianSplat/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./GaussianSplat
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.