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ConnectivityFilter

Repository source: ConnectivityFilter


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See (Python), (PythonicAPI)

Question

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Code

ConnectivityFilter.cxx

#include <vtkActor.h>
#include <vtkAppendFilter.h>
#include <vtkCamera.h>
#include <vtkConnectivityFilter.h>
#include <vtkDataSetMapper.h>
#include <vtkDelaunay3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkSphereSource> sphereSource1;
  sphereSource1->Update();

  vtkNew<vtkDelaunay3D> delaunay1;
  delaunay1->SetInputConnection(sphereSource1->GetOutputPort());
  delaunay1->Update();

  vtkNew<vtkSphereSource> sphereSource2;
  sphereSource2->SetCenter(5, 0, 0);
  sphereSource2->Update();

  vtkNew<vtkDelaunay3D> delaunay2;
  delaunay2->SetInputConnection(sphereSource2->GetOutputPort());
  delaunay2->Update();

  vtkNew<vtkAppendFilter> appendFilter;
  appendFilter->AddInputConnection(delaunay1->GetOutputPort());
  appendFilter->AddInputConnection(delaunay2->GetOutputPort());
  appendFilter->Update();

  vtkNew<vtkConnectivityFilter> connectivityFilter;
  connectivityFilter->SetInputConnection(appendFilter->GetOutputPort());
  connectivityFilter->SetExtractionModeToAllRegions();
  connectivityFilter->ColorRegionsOn();
  connectivityFilter->Update();

  // Visualize
  vtkNew<vtkDataSetMapper> mapper;
  mapper->SetInputConnection(connectivityFilter->GetOutputPort());
  mapper->Update();

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);

  vtkNew<vtkRenderer> renderer;
  renderer->AddActor(actor);

  vtkNew<vtkRenderWindow> renwin;
  renwin->AddRenderer(renderer);
  renwin->Render();

  vtkNew<vtkRenderWindowInteractor> iren;
  iren->SetRenderWindow(renwin);

  iren->Initialize();
  renwin->Render();
  renderer->SetBackground(colors->GetColor3d("deep_ochre").GetData());
  renderer->GetActiveCamera()->Zoom(0.9);
  renwin->SetWindowName("ConnectivityFilter");
  renwin->Render();
  iren->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(ConnectivityFilter)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "ConnectivityFilter: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ConnectivityFilter MACOSX_BUNDLE ConnectivityFilter.cxx )
  target_link_libraries(ConnectivityFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ConnectivityFilter
  MODULES ${VTK_LIBRARIES}
)

Download and Build ConnectivityFilter

Click here to download ConnectivityFilter and its CMakeLists.txt file. Once the tarball ConnectivityFilter.tar has been downloaded and extracted,

cd ConnectivityFilter/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ConnectivityFilter

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.