AppendFilter
Repository source: AppendFilter
Description¶
This example loads points into a polydata and an unstructured grid then combines them.
The example should be extended to show cells being combined as well.
Other languages
See (Python)
Question
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Code¶
AppendFilter.cxx
#include <vtkActor.h>
#include <vtkAppendFilter.h>
#include <vtkDataSetMapper.h>
#include <vtkGlyph3DMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkUnstructuredGrid.h>
namespace {
/**
* Convert points to glyphs.
*
* @param points - The points to glyph
* @param scale - The scale, used to determine the size of the glyph
* representing the point, expressed as a fraction of the largest side of the
* bounding box surrounding the points. e.g. 0.05
*
* @return The actor.
*/
vtkSmartPointer<vtkActor> PointToGlyph(vtkPoints* points, double const& scale);
} // namespace
int main(int, char*[])
{
// Create 5 points (vtkPolyData)
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(5);
pointSource->Update();
auto polydata = pointSource->GetOutput();
std::cout << "There are " << polydata->GetNumberOfPoints()
<< " points in the polydata." << std::endl;
// Create 2 points in a vtkUnstructuredGrid
vtkNew<vtkPoints> points;
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(0, 0, 1);
vtkNew<vtkUnstructuredGrid> ug;
ug->SetPoints(points);
std::cout << "There are " << ug->GetNumberOfPoints()
<< " points in the unstructured grid." << std::endl;
// Combine the two data sets
vtkNew<vtkAppendFilter> appendFilter;
appendFilter->AddInputData(polydata);
appendFilter->AddInputData(ug);
appendFilter->Update();
auto combined = appendFilter->GetOutput();
std::cout << "There are " << combined->GetNumberOfPoints()
<< " points combined." << std::endl;
// Create a mapper and actor
vtkNew<vtkNamedColors> colors;
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(appendFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Map the points to spheres
auto sphereActor = PointToGlyph(appendFilter->GetOutput()->GetPoints(), 0.05);
sphereActor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(sphereActor);
renderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
// Render and interact
renderWindow->SetWindowName("AppendFilter");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkActor> PointToGlyph(vtkPoints* points, double const& scale)
{
auto bounds = points->GetBounds();
double maxLen = 0;
for (int i = 1; i < 3; ++i)
{
maxLen = std::max(bounds[i + 1] - bounds[i], maxLen);
}
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetRadius(scale * maxLen);
vtkNew<vtkPolyData> pd;
pd->SetPoints(points);
vtkNew<vtkGlyph3DMapper> mapper;
mapper->SetInputData(pd);
mapper->SetSourceConnection(sphereSource->GetOutputPort());
mapper->ScalarVisibilityOff();
mapper->ScalingOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
return actor;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(AppendFilter)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "AppendFilter: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(AppendFilter MACOSX_BUNDLE AppendFilter.cxx )
target_link_libraries(AppendFilter PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS AppendFilter
MODULES ${VTK_LIBRARIES}
)
Download and Build AppendFilter¶
Click here to download AppendFilter and its CMakeLists.txt file. Once the tarball AppendFilter.tar has been downloaded and extracted,
cd AppendFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./AppendFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.