LoadESGrid
Repository source: LoadESGrid
Description¶
This example displays the UNISIM-II-D reservoir model using the vtkExplicitStructuredGrid class.
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
LoadESGrid.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellData.h>
#include <vtkDataSetMapper.h>
#include <vtkExplicitStructuredGrid.h>
#include <vtkInteractorStyleRubberBandPick.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnstructuredGridToExplicitStructuredGrid.h>
#include <vtkXMLUnstructuredGridReader.h>
int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0]
<< " filename.vtu e.g. The explicit structured grid file name: "
"UNISIM-II-D.vtu."
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
vtkNew<vtkXMLUnstructuredGridReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
vtkNew<vtkUnstructuredGridToExplicitStructuredGrid> converter;
converter->GlobalWarningDisplayOff(); // hide VTK errors
converter->SetInputConnection(reader->GetOutputPort());
converter->SetInputArrayToProcess(0, 0, 0, 1, "BLOCK_I");
converter->SetInputArrayToProcess(1, 0, 0, 1, "BLOCK_J");
converter->SetInputArrayToProcess(2, 0, 0, 1, "BLOCK_K");
converter->Update();
auto grid = converter->GetOutput();
grid->ComputeFacesConnectivityFlagsArray();
grid->GetCellData()->SetActiveScalars("ConnectivityFlags");
auto scalars = grid->GetCellData()->GetArray("ConnectivityFlags");
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputData(grid);
mapper->SetColorModeToMapScalars();
mapper->SetScalarRange(scalars->GetRange());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DimGray").GetData());
vtkNew<vtkRenderWindow> window;
window->AddRenderer(renderer);
window->SetWindowName("LoadESGrid");
window->SetSize(1024, 768);
window->Render();
auto camera = renderer->GetActiveCamera();
camera->SetPosition(312452.407650, 7474760.406373, 3507.364723);
camera->SetFocalPoint(314388.388434, 7481520.509575, -2287.477388);
camera->SetViewUp(0.089920, 0.633216, 0.768734);
camera->SetDistance(9111.926908);
camera->SetClippingRange(595.217338, 19595.429475);
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(window);
vtkNew<vtkInteractorStyleRubberBandPick> style;
interactor->SetInteractorStyle(style);
window->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(LoadESGrid)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
IOXML
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "LoadESGrid: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(LoadESGrid MACOSX_BUNDLE LoadESGrid.cxx )
target_link_libraries(LoadESGrid PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LoadESGrid
MODULES ${VTK_LIBRARIES}
)
Download and Build LoadESGrid¶
Click here to download LoadESGrid and its CMakeLists.txt file. Once the tarball LoadESGrid.tar has been downloaded and extracted,
cd LoadESGrid/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LoadESGrid
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.