CreateESGrid
Repository source: CreateESGrid
Description¶
This example demonstrates how (1) to create an explicit structured grid and (2) to convert an explicit structured grid into an unstructured grid or vice versa.
Other languages
See (Python), (PythonicAPI)
Question
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Code¶
CreateESGrid.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkDataSetMapper.h>
#include <vtkExplicitStructuredGrid.h>
#include <vtkExplicitStructuredGridToUnstructuredGrid.h>
#include <vtkInteractorStyleRubberBandPick.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkUnstructuredGrid.h>
#include <vtkUnstructuredGridToExplicitStructuredGrid.h>
#include <array>
#include <vector>
namespace {
vtkNew<vtkExplicitStructuredGrid>
CreateExplicitStructuredGrid(std::array<int, 3> const& dimensions,
std::array<int, 3> const& spacing);
vtkNew<vtkUnstructuredGrid>
ConvertToUnstructuredGrid(vtkExplicitStructuredGrid* grid);
vtkNew<vtkExplicitStructuredGrid>
ConvertToExplicitStructuredGrid(vtkUnstructuredGrid* grid);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
std::array<int, 3> dimensions{0, 0, 0};
std::array<int, 3> spacing{1, 1, 1};
dimensions = {5, 6, 7};
spacing = {20, 10, 1};
auto grid = CreateExplicitStructuredGrid(dimensions, spacing);
auto ug = ConvertToUnstructuredGrid(grid);
auto esg = ConvertToExplicitStructuredGrid(ug);
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputData(grid);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->LightingOff();
actor->GetProperty()->SetColor(colors->GetColor3d("Seashell").GetData());
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
vtkNew<vtkRenderWindow> window;
window->AddRenderer(renderer);
window->SetWindowName("CreateESGrid");
window->SetSize(1024, 768);
window->Render();
auto camera = renderer->GetActiveCamera();
camera->SetPosition(8.383354, -72.468670, 94.262605);
camera->SetFocalPoint(42.295234, 21.111537, -0.863606);
camera->SetViewUp(0.152863, 0.676710, 0.720206);
camera->SetDistance(137.681759);
camera->SetClippingRange(78.173985, 211.583658);
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(window);
vtkNew<vtkInteractorStyleRubberBandPick> style;
interactor->SetInteractorStyle(style);
window->Render();
interactor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkNew<vtkExplicitStructuredGrid>
CreateExplicitStructuredGrid(std::array<int, 3> const& dimensions,
std::array<int, 3> const& spacing)
{
auto ni = dimensions[0];
auto nj = dimensions[1];
auto nk = dimensions[2];
auto si = spacing[0];
auto sj = spacing[1];
auto sk = spacing[2];
vtkNew<vtkPoints> points;
for (auto z = 0; z < nk * sk; z += sk)
{
for (auto y = 0; y < nj * sj; y += sj)
{
for (auto x = 0; x < ni * si; x += si)
{
points->InsertNextPoint(x, y, z);
}
}
}
// std::vector < std::vector<int> > cells;
vtkNew<vtkCellArray> cells;
for (vtkIdType k = 0; k < nk - 1; ++k)
{
for (vtkIdType j = 0; j < nj - 1; ++j)
{
for (vtkIdType i = 0; i < ni - 1; ++i)
{
// std::cout << "(" << i << ", " << j << ", " << k << ")" << std::endl;
std::vector<std::array<vtkIdType, 8>> multiIndex;
multiIndex.push_back({i, i + 1, i + 1, i, i, i + 1, i + 1, i});
multiIndex.push_back({j, j, j + 1, j + 1, j, j, j + 1, j + 1});
multiIndex.push_back({k, k, k, k, k + 1, k + 1, k + 1, k + 1});
// Now let's emulate:
// pts = np.ravel_multi_index(multi_index, dimensions, order='F')
cells->InsertNextCell(8);
// std::vector<vtkIdType> cell;
for (auto idx = 0; idx < 8; ++idx)
{
vtkIdType ii = multiIndex[0][idx];
vtkIdType jj = multiIndex[1][idx];
vtkIdType kk = multiIndex[2][idx];
cells->InsertCellPoint(ii + jj * ni + kk * nj * ni);
}
}
}
}
vtkNew<vtkExplicitStructuredGrid> grid;
grid->SetDimensions(ni, nj, nk);
grid->SetPoints(points);
grid->SetCells(cells);
return grid;
}
vtkNew<vtkUnstructuredGrid>
ConvertToUnstructuredGrid(vtkExplicitStructuredGrid* grid)
{
vtkNew<vtkExplicitStructuredGridToUnstructuredGrid> converter;
converter->SetInputData(grid);
converter->Update();
vtkNew<vtkUnstructuredGrid> ug;
ug->DeepCopy(converter->GetOutput());
return ug;
}
vtkNew<vtkExplicitStructuredGrid>
ConvertToExplicitStructuredGrid(vtkUnstructuredGrid* grid)
{
vtkNew<vtkUnstructuredGridToExplicitStructuredGrid> converter;
converter->SetInputData(grid);
// An explicit structured grid.
// The "BLOCK_I", "BLOCK_J" and"BLOCK_K" cell arrays are required.
converter->SetInputArrayToProcess(0, 0, 0, 1, "BLOCK_I");
converter->SetInputArrayToProcess(1, 0, 0, 1, "BLOCK_J");
converter->SetInputArrayToProcess(2, 0, 0, 1, "BLOCK_K");
converter->Update();
vtkNew<vtkExplicitStructuredGrid> esg;
esg->DeepCopy(converter->GetOutput());
return esg;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CreateESGrid)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CreateESGrid: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CreateESGrid MACOSX_BUNDLE CreateESGrid.cxx )
target_link_libraries(CreateESGrid PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CreateESGrid
MODULES ${VTK_LIBRARIES}
)
Download and Build CreateESGrid¶
Click here to download CreateESGrid and its CMakeLists.txt file. Once the tarball CreateESGrid.tar has been downloaded and extracted,
cd CreateESGrid/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CreateESGrid
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.