Skip to content

ModifiedBSPTreeExtractCells

Repository source: ModifiedBSPTreeExtractCells


Other languages

See (PythonicAPI)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

ModifiedBSPTreeExtractCells.cxx

#include <vtkExtractCells.h>
#include <vtkIdList.h>
#include <vtkLineSource.h>
#include <vtkModifiedBSPTree.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkSphereSource.h>

#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkSphereSource> sphereSource;
  sphereSource->SetPhiResolution(7);
  sphereSource->SetThetaResolution(15);
  sphereSource->Update();

  // Create the locator
  vtkNew<vtkModifiedBSPTree> tree;
  tree->SetDataSet(sphereSource->GetOutput());

  // Intersect the locator with the line
  double lineP0[3] = {-0.6, -0.6, -0.6};
  double lineP1[3] = {0.6, 0.6, 0.6};
  vtkNew<vtkPoints> intersectPoints;

  vtkNew<vtkIdList> intersectCells;

  double tol = 1.0e-8;
  tree->IntersectWithLine(lineP0, lineP1, tol, intersectPoints, intersectCells);

  std::cout << "NumPoints: " << intersectPoints->GetNumberOfPoints()
            << std::endl;

  // Display list of intersections
  double intersection[3];
  for (int i = 0; i < intersectPoints->GetNumberOfPoints(); i++)
  {
    intersectPoints->GetPoint(i, intersection);
    std::cout << "\tPoint Intersection " << i << ": " << intersection[0] << ", "
              << intersection[1] << ", " << intersection[2] << std::endl;
  }

  std::cout << "NumCells: " << intersectCells->GetNumberOfIds() << std::endl;

  vtkIdType cellId;
  for (int i = 0; i < intersectCells->GetNumberOfIds(); i++)
  {
    cellId = intersectCells->GetId(i);
    std::cout << "\tCellId " << i << ": " << cellId << std::endl;
  }

  // Render the line, sphere and intersected cells
  vtkNew<vtkLineSource> lineSource;
  lineSource->SetPoint1(lineP0);
  lineSource->SetPoint2(lineP1);

  vtkNew<vtkPolyDataMapper> lineMapper;
  lineMapper->SetInputConnection(lineSource->GetOutputPort());
  vtkNew<vtkActor> lineActor;
  lineActor->SetMapper(lineMapper);

  vtkNew<vtkPolyDataMapper> sphereMapper;
  sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkNew<vtkActor> sphereActor;
  sphereActor->SetMapper(sphereMapper);
  sphereActor->GetProperty()->SetRepresentationToWireframe();
  sphereActor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());

  vtkNew<vtkExtractCells> cellSource;
  cellSource->SetInputConnection(sphereSource->GetOutputPort());
  cellSource->SetCellList(intersectCells);

  vtkNew<vtkDataSetMapper> cellMapper;
  cellMapper->SetInputConnection(cellSource->GetOutputPort());
  vtkNew<vtkActor> cellActor;
  cellActor->SetMapper(cellMapper);
  cellActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(lineActor);
  renderer->AddActor(sphereActor);
  renderer->AddActor(cellActor);
  renderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());

  renderWindow->SetWindowName("ModifiedBSPTreeExtractCells");
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(ModifiedBSPTreeExtractCells)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersCore
  FiltersFlowPaths
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "ModifiedBSPTreeExtractCells: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ModifiedBSPTreeExtractCells MACOSX_BUNDLE ModifiedBSPTreeExtractCells.cxx )
  target_link_libraries(ModifiedBSPTreeExtractCells PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ModifiedBSPTreeExtractCells
  MODULES ${VTK_LIBRARIES}
)

Download and Build ModifiedBSPTreeExtractCells

Click here to download ModifiedBSPTreeExtractCells and its CMakeLists.txt file. Once the tarball ModifiedBSPTreeExtractCells.tar has been downloaded and extracted,

cd ModifiedBSPTreeExtractCells/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ModifiedBSPTreeExtractCells

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.