OverlappingAMR
Repository source: OverlappingAMR
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Code¶
OverlappingAMR.cxx
// Demonstrates how to create and populate a VTK's Overlapping AMR Grid
// type Data
#include <vtkAMRBox.h>
#include <vtkAMRUtilities.h>
#include <vtkCompositeDataGeometryFilter.h>
#include <vtkContourFilter.h>
#include <vtkFloatArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOutlineFilter.h>
#include <vtkOverlappingAMR.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphere.h>
#include <vtkUniformGrid.h>
namespace {
void MakeScalars(int dims[3], double const origin[3], double const spacing[3],
vtkFloatArray* scalars);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create and populate the AMR dataset.
// The dataset should look like
// Level 0
// uniform grid, dimensions 11, 11, 11, AMR box (0, 0, 0) - (9, 9, 9)
// Level 1 - refinement ratio : 2
// uniform grid, dimensions 11, 11, 11, AMR box (0, 0, 0) - (9, 9, 9)
// uniform grid, dimensions 11, 11, 11, AMR box (10, 10, 10) - (19, 19, 19)
// Use MakeScalars() above to fill the scalar arrays.
vtkNew<vtkOverlappingAMR> amr;
int blocksPerLevel[] = {1, 2};
amr->Initialize(2, blocksPerLevel);
double origin[3] = {0.0, 0.0, 0.0};
double spacing[3] = {1.0, 1.0, 1.0};
int dims[3] = {11, 11, 11};
vtkNew<vtkUniformGrid> ug1;
// Geometry
ug1->SetOrigin(origin);
ug1->SetSpacing(spacing);
ug1->SetDimensions(dims);
// Data
vtkNew<vtkFloatArray> scalars;
ug1->GetPointData()->SetScalars(scalars);
MakeScalars(dims, origin, spacing, scalars);
int lo[3] = {0, 0, 0};
int hi[3] = {9, 9, 9};
vtkAMRBox box1(lo, hi);
amr->SetAMRBox(0, 0, box1);
amr->SetDataSet(0, 0, ug1);
double spacing2[3] = {0.5, 0.5, 0.5};
vtkNew<vtkUniformGrid> ug2;
// Geometry
ug2->SetOrigin(origin);
ug2->SetSpacing(spacing2);
ug2->SetDimensions(dims);
// Data
vtkNew<vtkFloatArray> scalars2;
ug2->GetPointData()->SetScalars(scalars2);
MakeScalars(dims, origin, spacing2, scalars2);
int lo2[3] = {0, 0, 0};
int hi2[3] = {9, 9, 9};
vtkAMRBox box2(lo2, hi2);
amr->SetAMRBox(1, 0, box2);
amr->SetDataSet(1, 0, ug2);
double origin3[3] = {5, 5, 5};
vtkNew<vtkUniformGrid> ug3;
// Geometry
ug3->SetOrigin(origin3);
ug3->SetSpacing(spacing2);
ug3->SetDimensions(dims);
// Data
vtkNew<vtkFloatArray> scalars3;
ug3->GetPointData()->SetScalars(scalars3);
MakeScalars(dims, origin3, spacing2, scalars3);
int lo3[3] = {10, 10, 10};
int hi3[3] = {19, 19, 19};
vtkAMRBox box3(lo3, hi3);
amr->SetAMRBox(1, 1, box3);
amr->SetDataSet(1, 1, ug3);
amr->SetRefinementRatio(0, 2);
vtkAMRUtilities::BlankCells(amr);
vtkNew<vtkOutlineFilter> of;
of->SetInputData(amr);
vtkNew<vtkCompositeDataGeometryFilter> geomFilter;
geomFilter->SetInputConnection(of->GetOutputPort());
// Create an iso-surface - at 10.
vtkNew<vtkContourFilter> cf;
cf->SetInputData(amr);
cf->SetNumberOfContours(1);
cf->SetValue(0, 10.0);
vtkNew<vtkCompositeDataGeometryFilter> geomFilter2;
geomFilter2->SetInputConnection(cf->GetOutputPort());
// Create the render window, renderer, and interactor.
vtkNew<vtkRenderer> aren;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(aren);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Associate the geometry with a mapper and the mapper to an actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(of->GetOutputPort());
vtkNew<vtkActor> actor1;
actor1->GetProperty()->SetColor(colors->GetColor3d("Yellow").GetData());
actor1->SetMapper(mapper);
// Vssociate the geometry with a mapper and the mapper to an actor.
vtkNew<vtkPolyDataMapper> mapper2;
mapper2->SetInputConnection(geomFilter2->GetOutputPort());
vtkNew<vtkActor> actor2;
actor2->SetMapper(mapper2);
// Add the actor to the renderer and start handling events.
aren->AddActor(actor1);
aren->AddActor(actor2);
aren->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
renWin->SetWindowName("OverlappingAMR");
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
namespace {
void MakeScalars(int dims[3], double const origin[3], double const spacing[3],
vtkFloatArray* scalars)
{
// Implicit function used to compute scalars.
vtkNew<vtkSphere> sphere;
sphere->SetRadius(3);
sphere->SetCenter(5, 5, 5);
scalars->SetNumberOfTuples(dims[0] * dims[1] * dims[2]);
for (int k = 0; k < dims[2]; k++)
{
auto z = origin[2] + spacing[2] * k;
for (int j = 0; j < dims[1]; j++)
{
auto y = origin[1] + spacing[1] * j;
for (int i = 0; i < dims[0]; i++)
{
auto x = origin[0] + spacing[0] * i;
scalars->SetValue(k * dims[0] * dims[1] + j * dims[0] + i,
sphere->EvaluateFunction(x, y, z));
}
}
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(OverlappingAMR)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersGeometry
FiltersModeling
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "OverlappingAMR: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(OverlappingAMR MACOSX_BUNDLE OverlappingAMR.cxx )
target_link_libraries(OverlappingAMR PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OverlappingAMR
MODULES ${VTK_LIBRARIES}
)
Download and Build OverlappingAMR¶
Click here to download OverlappingAMR and its CMakeLists.txt file. Once the tarball OverlappingAMR.tar has been downloaded and extracted,
cd OverlappingAMR/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OverlappingAMR
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.