MultiBlockDataSet
Repository source: MultiBlockDataSet
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See (Python)
Question
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Code¶
MultiBlockDataSet.cxx
// Demonstrates how to make and use VTK's MultiBlock type data
#include <vtkActor.h>
#include <vtkCompositeDataGeometryFilter.h>
#include <vtkExtractEdges.h>
#include <vtkMultiBlockDataSet.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkVector.h>
// Note that:
// vtkExtractEdges moved from vtkFiltersExtraction to vtkFiltersCore in
// VTK commit d9981b9aeb93b42d1371c6e295d76bfdc18430bd
namespace {
vtkSmartPointer<vtkDataSet> CreateSphereDataSet(const vtkVector3d& center,
double radius = 0.5);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// PART 1 Make some Data.
// Make a tree.
vtkNew<vtkMultiBlockDataSet> root;
vtkNew<vtkMultiBlockDataSet> branch;
root->SetBlock(0, branch);
// Make some leaves.
branch->SetBlock(0, CreateSphereDataSet({0, 0, 0}));
branch->SetBlock(1, CreateSphereDataSet({1.75, 2.5, 0.0}, 1.5));
root->SetBlock(1, CreateSphereDataSet({4, 0, 0}, 2.0));
// Uncomment to inspect.
// std::cerr << root->GetClassName() << std::endl;
// root->PrintSelf(std::cerr, vtkIndent(0));
// PART 2 Do something with the data
// a non composite aware filter, the pipeline will iterate
vtkNew<vtkExtractEdges> edges;
edges->SetInputData(root);
// Uncomment to inspect.
// edges->Update();
// cerr << edges->GetOutputDataObject(0)->GetClassName() << endl;
// edges->GetOutputDataObject(0)->PrintSelf(std::cerr, vtkIndent(0));
// PART 3 Show the data.
// also demonstrate a composite aware filter
// this filter aggregates all blocks into one polydata
// this is handy for display, although fairly limited.
vtkNew<vtkCompositeDataGeometryFilter> polydata;
polydata->SetInputConnection(edges->GetOutputPort());
// Uncomment to inspect.
// polydata->Update();
// std::cerr << polydata->GetOutput()->GetClassName() << std::endl;
// polydata->GetOutput()->PrintSelf(std::cerr, vtkIndent(0));
// Display the data.
vtkNew<vtkRenderer> aren;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(aren);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(0, polydata->GetOutputPort(0));
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Yellow").GetData());
actor->GetProperty()->SetLineWidth(2);
aren->AddActor(actor);
aren->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
renWin->SetWindowName("MultiBLockDataSet");
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkDataSet> CreateSphereDataSet(const vtkVector3d& center,
double radius)
{
vtkNew<vtkSphereSource> leaf;
leaf->SetCenter(center.GetData());
leaf->SetRadius(radius);
leaf->Update();
return leaf->GetOutput();
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(MultiBlockDataSet)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersGeometry
FiltersSources
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "MultiBlockDataSet: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(MultiBlockDataSet MACOSX_BUNDLE MultiBlockDataSet.cxx )
target_link_libraries(MultiBlockDataSet PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MultiBlockDataSet
MODULES ${VTK_LIBRARIES}
)
Download and Build MultiBlockDataSet¶
Click here to download MultiBlockDataSet and its CMakeLists.txt file. Once the tarball MultiBlockDataSet.tar has been downloaded and extracted,
cd MultiBlockDataSet/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultiBlockDataSet
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.