FilledContours
Repository source: FilledContours
Description¶
This example produces filled contours using the [vtkClipPolyData](https://www.vtk.org/doc/nightly/html/classvtkClipPolyData.html) filter. There is a sample data file [here](http://public.kitware.com/cgi-bin/viewcvs.cgi/Data/filledContours.vtp?root=VTKData&view=log)
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Other languages
See (Cxx)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
FilledContours.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
FilledContours(@"c:\vtk\vtkdata-5.8.0\Data\filledContours.vtp", 10);
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void FilledContours(string filePath, int numberOfContours) {
// Read the file
vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
reader.SetFileName(filePath);
reader.Update(); // Update so that we can get the scalar range
double[] scalarRange = reader.GetOutput().GetPointData().GetScalars().GetRange();
vtkAppendPolyData appendFilledContours = vtkAppendPolyData.New();
double delta = ( scalarRange[1] - scalarRange[0] ) / ( numberOfContours - 1 );
// Keep the clippers alive
List<vtkClipPolyData> clippersLo = new List<vtkClipPolyData>();
List<vtkClipPolyData> clippersHi = new List<vtkClipPolyData>();
for(int i = 0; i < numberOfContours; i++) {
double valueLo = scalarRange[0] + i * delta;
double valueHi = scalarRange[0] + ( i + 1 ) * delta;
clippersLo.Add(vtkClipPolyData.New());
clippersLo[i].SetValue(valueLo);
if(i == 0) {
clippersLo[i].SetInputConnection(reader.GetOutputPort());
}
else {
clippersLo[i].SetInputConnection(clippersHi[i - 1].GetOutputPort(1));
}
clippersLo[i].InsideOutOff();
clippersLo[i].Update();
clippersHi.Add(vtkClipPolyData.New());
clippersHi[i].SetValue(valueHi);
clippersHi[i].SetInputConnection(clippersLo[i].GetOutputPort());
clippersHi[i].GenerateClippedOutputOn();
clippersHi[i].InsideOutOn();
clippersHi[i].Update();
if(clippersHi[i].GetOutput().GetNumberOfCells() == 0) {
continue;
}
vtkFloatArray cd = vtkFloatArray.New();
cd.SetNumberOfComponents(1);
cd.SetNumberOfTuples(clippersHi[i].GetOutput().GetNumberOfCells());
cd.FillComponent(0, valueLo);
clippersHi[i].GetOutput().GetCellData().SetScalars(cd);
appendFilledContours.AddInputConnection(clippersHi[i].GetOutputPort());
}
vtkCleanPolyData filledContours = vtkCleanPolyData.New();
filledContours.SetInputConnection(appendFilledContours.GetOutputPort());
vtkLookupTable lut = vtkLookupTable.New();
lut.SetNumberOfTableValues(numberOfContours + 1);
lut.Build();
vtkPolyDataMapper contourMapper = vtkPolyDataMapper.New();
contourMapper.SetInputConnection(filledContours.GetOutputPort());
contourMapper.SetScalarRange(scalarRange[0], scalarRange[1]);
contourMapper.SetScalarModeToUseCellData();
contourMapper.SetLookupTable(lut);
vtkActor contourActor = vtkActor.New();
contourActor.SetMapper(contourMapper);
contourActor.GetProperty().SetInterpolationToFlat();
vtkContourFilter contours = vtkContourFilter.New();
contours.SetInputConnection(filledContours.GetOutputPort());
contours.GenerateValues(numberOfContours, scalarRange[0], scalarRange[1]);
vtkPolyDataMapper contourLineMapperer = vtkPolyDataMapper.New();
contourLineMapperer.SetInputConnection(contours.GetOutputPort());
contourLineMapperer.SetScalarRange(scalarRange[0], scalarRange[1]);
contourLineMapperer.ScalarVisibilityOff();
vtkActor contourLineActor = vtkActor.New();
contourLineActor.SetMapper(contourLineMapperer);
contourLineActor.GetProperty().SetLineWidth(2);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(.2, .3, .4);
// add our actor to the renderer
renderer.AddActor(contourActor);
renderer.AddActor(contourLineActor);
}
}
}