VectorFieldNonZeroExtraction
Repository source: VectorFieldNonZeroExtraction
Description¶
This example shows how to create an imagedata object, associate scalar data with some points and visualize only nonzero scalar values
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Question
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Code¶
VectorFieldNonZeroExtraction.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
VectorFieldNonZeroExtraction();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void VectorFieldNonZeroExtraction() {
// Create an image
vtkImageData image = vtkImageData.New();
CreateVectorField(ref image);
// This filter produces a vtkImageData with an array named "Magnitude"
vtkImageMagnitude magnitudeFilter = vtkImageMagnitude.New();
magnitudeFilter.SetInputConnection(image.GetProducerPort());
magnitudeFilter.Update();
image.GetPointData().AddArray(magnitudeFilter.GetOutput().GetPointData().GetScalars());
image.GetPointData().SetActiveScalars("Magnitude");
vtkThresholdPoints thresholdVector = vtkThresholdPoints.New();
thresholdVector.SetInput(image);
thresholdVector.SetInputArrayToProcess(
0,
0,
(int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS,
(int)vtkDataSetAttributes.AttributeTypes.SCALARS,
"Magnitude");
thresholdVector.ThresholdByUpper(0.00001);
thresholdVector.Update();
// in case you want to save imageData
//vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();
//writer.SetFileName("output.vtp");
//writer.SetInputConnection(thresholdPoints.GetOutputPort());
//writer.Write();
// repesents the pixels
vtkCubeSource cubeSource = vtkCubeSource.New();
cubeSource.SetXLength(2.0);
cubeSource.SetYLength(2.0);
cubeSource.SetZLength(2.0);
vtkGlyph3D glyph = vtkGlyph3D.New();
glyph.SetInput(image);
glyph.SetSourceConnection(cubeSource.GetOutputPort());
// don't scale glyphs according to any scalar data
glyph.SetScaleModeToDataScalingOff();
vtkPolyDataMapper glyphMapper = vtkPolyDataMapper.New();
glyphMapper.SetInputConnection(glyph.GetOutputPort());
// don't color glyphs according to scalar data
glyphMapper.ScalarVisibilityOff();
glyphMapper.SetScalarModeToDefault();
vtkActor actor = vtkActor.New();
actor.SetMapper(glyphMapper);
// represent vector field
vtkGlyph3D vectorGlyph = vtkGlyph3D.New();
vtkArrowSource arrowSource = vtkArrowSource.New();
vtkPolyDataMapper vectorGlyphMapper = vtkPolyDataMapper.New();
int n = image.GetPointData().GetNumberOfArrays();
for(int i = 0; i < n; i++) {
Debug.WriteLine("name of array["+ i + "]: " + image.GetPointData().GetArrayName(i));
}
vtkPolyData tmp = thresholdVector.GetOutput();
Debug.WriteLine("number of thresholded points: " + tmp.GetNumberOfPoints());
vectorGlyph.SetInputConnection(thresholdVector.GetOutputPort());
// in case you want the point glyphs to be oriented according to
// scalar values in array "ImageScalars" uncomment the following line
image.GetPointData().SetActiveVectors("ImageScalars");
vectorGlyph.SetSourceConnection(arrowSource.GetOutputPort());
vectorGlyph.SetScaleModeToScaleByVector();
vectorGlyph.SetVectorModeToUseVector();
vectorGlyph.ScalingOn();
vectorGlyph.OrientOn();
vectorGlyph.SetInputArrayToProcess(
1,
0,
(int)vtkDataObject.FieldAssociations.FIELD_ASSOCIATION_POINTS,
(int)vtkDataSetAttributes.AttributeTypes.SCALARS,
"ImageScalars");
vectorGlyph.Update();
vectorGlyphMapper.SetInputConnection(vectorGlyph.GetOutputPort());
vectorGlyphMapper.Update();
vtkActor vectorActor = vtkActor.New();
vectorActor.SetMapper(vectorGlyphMapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(.2, .6, .3);
//Add the actors to the renderer, set the background and size
renderer.AddActor(actor);
renderer.AddActor(vectorActor);
}
void CreateVectorField(ref vtkImageData image) {
// Specify the size of the image data
image.SetDimensions(3, 3, 3);
image.SetNumberOfScalarComponents(3);
image.SetScalarTypeToFloat();
image.AllocateScalars();
image.SetSpacing(10.0, 10.0, 10.0);
int[] dims = image.GetDimensions();
float[] pixel = new float[] {0.0f, 0.0f, 0.0f};
IntPtr pPixel;
// Zero the vectors
for(int z = 0; z < dims[2]; z++) {
for(int y = 0; y < dims[1]; y++) {
for(int x = 0; x < dims[0]; x++) {
pPixel = image.GetScalarPointer(x, y, 0);
Marshal.Copy(pixel, 0, pPixel, 3);
}
}
}
// Set two of the pixels to non zero values
pixel[0] = 8.0f;
pixel[1] = 8.0f;
pixel[2] = -8.0f;
pPixel = image.GetScalarPointer(0, 2, 0);
Marshal.Copy(pixel, 0, pPixel, 3);
pixel[0] = 8.0f;
pixel[1] = -8.0f;
pixel[2] = 8.0f;
pPixel = image.GetScalarPointer(2, 0, 2);
Marshal.Copy(pixel, 0, pPixel, 3);
}
}
}