PolygonalSurfaceContourLineInterpolator
Repository source: PolygonalSurfaceContourLineInterpolator
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Other languages
See (Cxx)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
PolygonalSurfaceContourLineInterpolator.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
PolygonalSurfaceContourLineInterpolator();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void PolygonalSurfaceContourLineInterpolator() {
vtkPolyData polyData;
vtkSphereSource sphereSource = vtkSphereSource.New();
sphereSource.SetThetaResolution(40);
sphereSource.SetPhiResolution(20);
sphereSource.Update();
polyData = sphereSource.GetOutput();
// The Dijkstra interpolator will not accept cells that aren't triangles
vtkTriangleFilter triangleFilter = vtkTriangleFilter.New();
#if VTK_MAJOR_VERSION_5
triangleFilter.SetInput( polyData );
#else
triangleFilter.SetInputData( polyData );
#endif
triangleFilter.Update();
vtkPolyData pd = triangleFilter.GetOutput();
//Create a mapper and actor
vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
mapper.SetInputConnection(triangleFilter.GetOutputPort());
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
actor.GetProperty().SetInterpolationToFlat();
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.3, 0.4, 0.5);
// add our actor to the renderer
renderer.AddActor(actor);
// Here comes the contour widget stuff.....
vtkContourWidget contourWidget = vtkContourWidget.New();
contourWidget.SetInteractor(renderWindow.GetInteractor());
vtkOrientedGlyphContourRepresentation rep =
vtkOrientedGlyphContourRepresentation.SafeDownCast(
contourWidget.GetRepresentation());
rep.GetLinesProperty().SetColor(1, 0.2, 0);
rep.GetLinesProperty().SetLineWidth(3.0f);
vtkPolygonalSurfacePointPlacer pointPlacer =
vtkPolygonalSurfacePointPlacer.New();
pointPlacer.AddProp(actor);
pointPlacer.GetPolys().AddItem(pd);
rep.SetPointPlacer(pointPlacer);
vtkPolygonalSurfaceContourLineInterpolator interpolator =
vtkPolygonalSurfaceContourLineInterpolator.New();
interpolator.GetPolys().AddItem(pd);
rep.SetLineInterpolator(interpolator);
renderWindow.Render();
contourWidget.EnabledOn();
}
}
}