Curvature
Repository source: Curvature
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Curvature.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
Curvature();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void Curvature() {
// Path to vtk data must be set as an environment variable
// VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
vtkTesting test = vtkTesting.New();
string root = test.GetDataRoot();
// note: one should use a coarse surface mesh to achieve a good visual effect
string filePath = System.IO.Path.Combine(root, @"Data\bunny.vtp");
// Create a polydata
vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
reader.SetFileName(filePath);
vtkCurvatures curvaturesFilter = vtkCurvatures.New();
curvaturesFilter.SetInputConnection(reader.GetOutputPort());
//curvaturesFilter.SetCurvatureTypeToGaussian();
//curvaturesFilter.SetCurvatureTypeToMean();
//curvaturesFilter.SetCurvatureTypeToMaximum();
curvaturesFilter.SetCurvatureTypeToMinimum();
// To inspect more closely, if required
vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();
writer.SetInputConnection(curvaturesFilter.GetOutputPort());
writer.SetFileName(System.IO.Path.Combine(root, @"Data\gauss.vtp"));
writer.Write();
// Create a mapper and actor
vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
mapper.SetInputConnection(curvaturesFilter.GetOutputPort());
double[] range = curvaturesFilter.GetOutput().GetScalarRange();
mapper.SetScalarRange(range[0], range[1]);
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.0, 0.0, 0.0);
// add our actor to the renderer
renderer.AddActor(actor);
}
}
}