ColorDisconnectedRegions
Repository source: ColorDisconnectedRegions
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Question
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Code¶
ColorDisconnectedRegions.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
ColorDisconnectedRegions();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void ColorDisconnectedRegions() {
// Create some spheres
vtkSphereSource sphereSource1 = vtkSphereSource.New();
sphereSource1.Update();
vtkSphereSource sphereSource2 = vtkSphereSource.New();
sphereSource2.SetCenter(5, 0, 0);
sphereSource2.Update();
vtkSphereSource sphereSource3 = vtkSphereSource.New();
sphereSource3.SetCenter(10, 0, 0);
sphereSource3.Update();
vtkAppendPolyData appendFilter = vtkAppendPolyData.New();
appendFilter.AddInputConnection(sphereSource1.GetOutputPort());
appendFilter.AddInputConnection(sphereSource2.GetOutputPort());
appendFilter.AddInputConnection(sphereSource3.GetOutputPort());
vtkPolyDataConnectivityFilter connectivityFilter = vtkPolyDataConnectivityFilter.New();
connectivityFilter.SetInputConnection(appendFilter.GetOutputPort());
connectivityFilter.SetExtractionModeToAllRegions();
connectivityFilter.ColorRegionsOn();
connectivityFilter.Update();
// Visualize
vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
mapper.SetInputConnection(connectivityFilter.GetOutputPort());
double[] range = connectivityFilter.GetOutput().GetPointData().GetArray("RegionId").GetRange();
mapper.SetScalarRange(range[0], range[1] );
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.0, 0.0, 0.0);
// add our actor to the renderer
renderer.AddActor(actor);
}
}
}