Triangulate
Repository source: Triangulate
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Other languages
See (Cxx)
Question
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Code¶
Triangulate.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
Triangulate();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void Triangulate() {
vtkRegularPolygonSource polygonSource = vtkRegularPolygonSource.New();
polygonSource.Update();
vtkTriangleFilter triangleFilter = vtkTriangleFilter.New();
#if VTK_MAJOR_VERSION_5
triangleFilter.SetInputConnection(polygonSource.GetOutputPort());
#else
triangleFilter.SetInputData(polygonSource);
#endif
triangleFilter.Update();
vtkPolyDataMapper inputMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
inputMapper.SetInputConnection(polygonSource.GetOutputPort());
#else
inputMapper.SetInputData(polygonSource);
#endif
vtkActor inputActor = vtkActor.New();
inputActor.SetMapper(inputMapper);
inputActor.GetProperty().SetRepresentationToWireframe();
vtkPolyDataMapper triangleMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
triangleMapper.SetInputConnection(triangleFilter.GetOutputPort());
#else
triangleMapper.SetInputData(triangleFilter);
#endif
vtkActor triangleActor = vtkActor.New();
triangleActor.SetMapper(triangleMapper);
triangleActor.GetProperty().SetRepresentationToWireframe();
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
this.Size = new System.Drawing.Size(612, 352);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double[] leftViewport = new double[] { 0.0, 0.0, 0.5, 1.0 };
double[] rightViewport = new double[] { 0.5, 0.0, 1.0, 1.0 };
// Setup both renderers
vtkRenderer leftRenderer = vtkRenderer.New();
renderWindow.AddRenderer(leftRenderer);
leftRenderer.SetViewport(leftViewport[0], leftViewport[1], leftViewport[2], leftViewport[3]);
leftRenderer.SetBackground(.6, .5, .4);
vtkRenderer rightRenderer = vtkRenderer.New();
renderWindow.AddRenderer(rightRenderer);
rightRenderer.SetViewport(rightViewport[0], rightViewport[1], rightViewport[2], rightViewport[3]);
rightRenderer.SetBackground(.4, .5, .6);
// Add the sphere to the left and the cube to the right
leftRenderer.AddActor(inputActor);
rightRenderer.AddActor(triangleActor);
leftRenderer.ResetCamera();
rightRenderer.ResetCamera();
renderWindow.Render();
}
}
}