OBBDicer
Repository source: OBBDicer
Description¶
The [vtkOBBDicer](https://www.vtk.org/doc/nightly/html/classvtkOBBDicer.html) filter breaks up an input mesh into a number of pieces. The resulting mesh contains scalar point data that can be used to extract the individual pieces with a filter like vtkThresholdFilter. This examples displays the output of [vtkOBBDicer](https://www.vtk.org/doc/nightly/html/classvtkOBBDicer.html) with a different color for each piece.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Other languages
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Question
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Code¶
OBBDicer.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
OBBDicer(null);
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void OBBDicer(string filePath) {
vtkPolyData inputPolyData;
if(filePath != null) {
vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
reader.SetFileName(filePath);
reader.Update();
inputPolyData = reader.GetOutput();
}
else {
vtkSphereSource sphereSource = vtkSphereSource.New();
sphereSource.SetThetaResolution(30);
sphereSource.SetPhiResolution(15);
sphereSource.Update();
inputPolyData = sphereSource.GetOutput();
}
// Create pipeline
vtkOBBDicer dicer = vtkOBBDicer.New();
#if VTK_MAJOR_VERSION_5
dicer.SetInput(inputPolyData);
#else
dicer.SetInputData(inputPolyData);
#endif
dicer.SetNumberOfPieces(4);
dicer.SetDiceModeToSpecifiedNumberOfPieces();
dicer.Update();
vtkPolyDataMapper inputMapper = vtkPolyDataMapper.New();
inputMapper.SetInputConnection(dicer.GetOutputPort());
inputMapper.SetScalarRange(0, dicer.GetNumberOfActualPieces());
Debug.WriteLine("Asked for: "
+ dicer.GetNumberOfPieces() + " pieces, got: "
+ dicer.GetNumberOfActualPieces());
vtkActor inputActor = vtkActor.New();
inputActor.SetMapper(inputMapper);
inputActor.GetProperty().SetInterpolationToFlat();
vtkOutlineCornerFilter outline = vtkOutlineCornerFilter.New();
#if VTK_MAJOR_VERSION_5
outline.SetInput(inputPolyData);
#else
outline.SetInputData(inputPolyData);
#endif
vtkPolyDataMapper outlineMapper = vtkPolyDataMapper.New();
outlineMapper.SetInputConnection(outline.GetOutputPort());
vtkActor outlineActor = vtkActor.New();
outlineActor.SetMapper(outlineMapper);
outlineActor.GetProperty().SetColor(0, 0, 0);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(.2, .3, .4);
// add our actor to the renderer
renderer.AddActor(inputActor);
renderer.AddActor(outlineActor);
}
}
}