MatrixMathFilter
Repository source: MatrixMathFilter
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
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Code¶
MatrixMathFilter.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
MatrixMathFilter();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void MatrixMathFilter() {
// Path to vtk data must be set as an environment variable
// VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
vtkTesting test = vtkTesting.New();
string root = test.GetDataRoot();
string filePath = System.IO.Path.Combine(root, @"Data\tensors.vtk");
vtkUnstructuredGridReader reader = vtkUnstructuredGridReader.New();
reader.SetFileName(filePath);
reader.Update();
vtkDataSetSurfaceFilter surfaceFilter = vtkDataSetSurfaceFilter.New();
surfaceFilter.SetInputConnection(reader.GetOutputPort());
surfaceFilter.Update();
vtkMatrixMathFilter matrixMathFilter = vtkMatrixMathFilter.New();
//matrixMathFilter.SetOperationToDeterminant();
matrixMathFilter.SetOperationToEigenvalue();
matrixMathFilter.SetInputConnection(surfaceFilter.GetOutputPort());
matrixMathFilter.Update();
matrixMathFilter.GetOutput().GetPointData().SetActiveScalars("Eigenvalue");
vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();
writer.SetInputConnection(matrixMathFilter.GetOutputPort());
writer.SetFileName(System.IO.Path.Combine(root, @"Data\output.vtp"));
writer.Write();
vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
mapper.SetInputConnection(matrixMathFilter.GetOutputPort());
// actor
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.2, 0.3, 0.4);
// add our actor to the renderer
renderer.AddActor(actor);
}
}
}