ElevationFilter
Repository source: ElevationFilter
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Other languages
See (Cxx), (PythonicAPI)
Question
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Code¶
ElevationFilter.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
ElevationFilter();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void ElevationFilter() {
// Created a grid of points (heigh/terrian map)
vtkPoints points = vtkPoints.New();
uint GridSize = 10;
for(uint x = 0; x < GridSize; x++) {
for(uint y = 0; y < GridSize; y++) {
points.InsertNextPoint(x, y, ( x + y ) / ( y + 1 ));
}
}
double[] bounds = points.GetBounds();
// Add the grid points to a polydata object
vtkPolyData inputPolyData = vtkPolyData.New();
inputPolyData.SetPoints(points);
// Triangulate the grid points
vtkDelaunay2D delaunay = vtkDelaunay2D.New();
#if VTK_MAJOR_VERSION_5
delaunay.SetInput(inputPolyData);
#else
delaunay.SetInputData(inputPolyData);
#endif
delaunay.Update();
vtkElevationFilter elevationFilter = vtkElevationFilter.New();
elevationFilter.SetInputConnection(delaunay.GetOutputPort());
elevationFilter.SetLowPoint(0.0, 0.0, bounds[4]);
elevationFilter.SetHighPoint(0.0, 0.0, bounds[5]);
elevationFilter.Update();
vtkPolyData output = vtkPolyData.New();
output.ShallowCopy(vtkPolyData.SafeDownCast(elevationFilter.GetOutput()));
vtkFloatArray elevation =
vtkFloatArray.SafeDownCast(output.GetPointData().GetArray("Elevation"));
// Create the color map
vtkLookupTable colorLookupTable = vtkLookupTable.New();
colorLookupTable.SetTableRange(bounds[4], bounds[5]);
colorLookupTable.Build();
// Generate the colors for each point based on the color map
vtkUnsignedCharArray colors = vtkUnsignedCharArray.New();
colors.SetNumberOfComponents(3);
colors.SetName("Colors");
for(int i = 0; i < output.GetNumberOfPoints(); i++) {
double val = elevation.GetValue(i);
Debug.WriteLine("val: " + val);
double[] dcolor = colorLookupTable.GetColor(val);
//Debug.WriteLine("dcolor: "
// + dcolor[0] + " "
// + dcolor[1] + " "
// + dcolor[2]);
byte[] color = new byte[3];
for(int j = 0; j < 3; j++) {
color[j] = (byte)( 255 * dcolor[j]);
}
//Debug.WriteLine("color: "
// + color[0] + " "
// + color[1] + " "
// + color[2]);
colors.InsertNextTuple3(color[0], color[1], color[2]);
}
output.GetPointData().AddArray(colors);
// Visualize
vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
mapper.SetInputConnection(output.GetProducerPort());
#else
mapper.SetInputData(output);
#endif
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.2, 0.3, 0.4);
// add our actor to the renderer
renderer.AddActor(actor);
}
}
}