Decimate
Repository source: Decimate
Description¶
This example decimates a mesh. The SetTargetReduction function specifies how many triangles should reduced by specifying the percentage ([of triangles to be removed. For example, if the mesh contains 100 triangles and SetTargetReduction(.90) is called, after the decimation there will be approximately 10 triangles - a 90% reduction.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Question
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Code¶
Decimate.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
Decimate();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void Decimation() {
vtkSphereSource sphereSource = vtkSphereSource.New();
sphereSource.Update();
vtkPolyData input = vtkPolyData.New();
input.ShallowCopy(sphereSource.GetOutput());
Debug.WriteLine("Before decimation" + Environment.NewLine + "------------" );
Debug.WriteLine("There are " + input.GetNumberOfPoints() + " points." );
Debug.WriteLine("There are " + input.GetNumberOfPolys() + " polygons." );
vtkDecimatePro decimate = vtkDecimatePro.New();
#if VTK_MAJOR_VERSION_5
decimate.SetInputConnection(input.GetProducerPort());
#else
decimate.SetInputData(input);
#endif
//decimate.SetTargetReduction(.99); //99% reduction (if there was 100 triangles, now there will be 1)
decimate.SetTargetReduction(.10); //10% reduction (if there was 100 triangles, now there will be 90)
decimate.Update();
vtkPolyData decimated = vtkPolyData.New();
decimated.ShallowCopy(decimate.GetOutput());
Debug.WriteLine("After decimation" + Environment.NewLine + "------------" );
Debug.WriteLine("There are " + decimated.GetNumberOfPoints() + " points." );
Debug.WriteLine("There are " + decimated.GetNumberOfPolys() + " polygons." );
vtkPolyDataMapper inputMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
inputMapper.SetInputConnection(input.GetProducerPort());
#else
inputMapper.SetInputData(input);
#endif
vtkActor inputActor = vtkActor.New();
inputActor.SetMapper(inputMapper);
vtkPolyDataMapper decimatedMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
decimatedMapper.SetInputConnection(decimated.GetProducerPort());
#else
decimatedMapper.SetInputData(decimated);
#endif
vtkActor decimatedActor = vtkActor.New();
decimatedActor.SetMapper(decimatedMapper);
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
this.Size = new System.Drawing.Size(612, 352);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double[] leftViewport = new double[] { 0.0, 0.0, 0.5, 1.0 };
double[] rightViewport = new double[] { 0.5, 0.0, 1.0, 1.0 };
// Setup both renderers
vtkRenderer leftRenderer = vtkRenderer.New();
renderWindow.AddRenderer(leftRenderer);
leftRenderer.SetViewport(leftViewport[0], leftViewport[1], leftViewport[2], leftViewport[3]);
leftRenderer.SetBackground(.6, .5, .4);
vtkRenderer rightRenderer = vtkRenderer.New();
renderWindow.AddRenderer(rightRenderer);
rightRenderer.SetViewport(rightViewport[0], rightViewport[1], rightViewport[2], rightViewport[3]);
rightRenderer.SetBackground(.4, .5, .6);
// Add the sphere to the left and the cube to the right
leftRenderer.AddActor(inputActor);
rightRenderer.AddActor(decimatedActor);
leftRenderer.ResetCamera();
rightRenderer.ResetCamera();
renderWindow.Render();
}
}
}