BoundaryEdges
Repository source: BoundaryEdges
Description¶
This filter will extract the boundary edges of a mesh. The original mesh is shown with the feature edges shown in red.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Question
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Code¶
BoundaryEdges.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
BoundaryEdges();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void BoundaryEdges() {
vtkDiskSource diskSource = vtkDiskSource.New();
diskSource.Update();
vtkFeatureEdges featureEdges = vtkFeatureEdges.New();
#if VTK_MAJOR_VERSION_5
featureEdges.SetInputConnection(diskSource.GetOutputPort());
#else
featureEdges.SetInputData(diskSource);
#endif
featureEdges.BoundaryEdgesOn();
featureEdges.FeatureEdgesOff();
featureEdges.ManifoldEdgesOff();
featureEdges.NonManifoldEdgesOff();
featureEdges.Update();
// Visualize
vtkPolyDataMapper edgeMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
edgeMapper.SetInputConnection(featureEdges.GetOutputPort());
#else
edgeMapper.SetInputData(featureEdges);
#endif
vtkActor edgeActor = vtkActor.New();
edgeActor.GetProperty().SetLineWidth(3);
edgeActor.SetMapper(edgeMapper);
vtkPolyDataMapper diskMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
diskMapper.SetInputConnection(diskSource.GetOutputPort());
#else
diskMapper.SetInputData(diskSource);
#endif
vtkActor diskActor = vtkActor.New();
diskActor.SetMapper(diskMapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.3, 0.6, 0.3);
// add our actor to the renderer
renderer.AddActor(diskActor);
renderer.AddActor(edgeActor);
}
}
}