WriteVTP
Repository source: WriteVTP
Description¶
In this example, we add 4 points to a polygonal data (polydata) object and write the result to a VTP file.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Question
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Code¶
WriteVTP.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using System.IO;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
WritePolyData();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void WritePolyData() {
// Path to vtk data must be set as an environment variable
// VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
vtkTesting test = vtkTesting.New();
string root = test.GetDataRoot();
string filePath = System.IO.Path.Combine(root, @"Data\poly_test.vtp");
// Create 4 points for a tetrahedron
vtkPoints points = vtkPoints.New();
points.InsertNextPoint(0, 0, 0);
points.InsertNextPoint(0, 0, 1);
points.InsertNextPoint(1, 0, 0);
points.InsertNextPoint(0, 1, 0);
// Create a polydata object and add the points to it.
vtkPolyData polydata = vtkPolyData.New();
polydata.SetPoints(points);
// it's not enough only to define points
// we need to define faces too
// (must be defined in counter clockwise order as viewed from the outside)
vtkTriangle face0 = vtkTriangle.New();
face0.GetPointIds().SetId(0, 0);
face0.GetPointIds().SetId(1, 2);
face0.GetPointIds().SetId(2, 1);
vtkTriangle face1 = vtkTriangle.New();
face1.GetPointIds().SetId(0, 0);
face1.GetPointIds().SetId(1, 3);
face1.GetPointIds().SetId(2, 2);
vtkTriangle face2 = vtkTriangle.New();
face2.GetPointIds().SetId(0, 0);
face2.GetPointIds().SetId(1, 1);
face2.GetPointIds().SetId(2, 3);
vtkTriangle face3 = vtkTriangle.New();
face3.GetPointIds().SetId(0, 1);
face3.GetPointIds().SetId(1, 2);
face3.GetPointIds().SetId(2, 3);
vtkCellArray faces = vtkCellArray.New();
faces.InsertNextCell(face0);
faces.InsertNextCell(face1);
faces.InsertNextCell(face2);
faces.InsertNextCell(face3);
polydata.SetPolys(faces);
// Write the file
vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();
writer.SetFileName(filePath);
writer.SetInput(polydata);
// Optional - set the mode. The default is binary.
//writer.SetDataModeToBinary();
writer.SetDataModeToAscii();
writer.Write();
// Read and display file for verification that it was written correctly
vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
if(reader.CanReadFile(filePath) == 0) {
MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
return;
}
reader.SetFileName(filePath);
reader.Update();
vtkDataSetMapper mapper = vtkDataSetMapper.New();
mapper.SetInputConnection(reader.GetOutputPort());
// actor
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.2, 0.3, 0.4);
// add our actor to the renderer
renderer.AddActor(actor);
}
}
}