WritePNM
Repository source: WritePNM
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Question
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Code¶
WritePNM.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using System.IO;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
WritePNM();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void WritePNM() {
// Path to vtk data must be set as an environment variable
// VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
vtkTesting test = vtkTesting.New();
string root = test.GetDataRoot();
string filePath = System.IO.Path.Combine(root, @"Data\test_pnm.ppm");
vtkImageCanvasSource2D imageSource = vtkImageCanvasSource2D.New();
imageSource.SetScalarTypeToUnsignedChar();
imageSource.SetExtent(0, 9, 0, 9, 0, 0);
imageSource.SetNumberOfScalarComponents(3);
imageSource.SetDrawColor(0, 0, 0, 0);
imageSource.FillBox(0, 9, 0, 9);
imageSource.SetDrawColor(255, 0, 0, 0);
imageSource.FillBox(5, 7, 5, 7);
imageSource.Update();
vtkPNMWriter pnmWriter = vtkPNMWriter.New();
pnmWriter.SetFileName(filePath);
pnmWriter.SetInputConnection(imageSource.GetOutputPort());
pnmWriter.Write();
// Read and display file for verification that it was written correctly
vtkPNMReader reader = vtkPNMReader.New();
if(reader.CanReadFile(filePath) == 0) {
MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
return;
}
reader.SetFileName(filePath);
reader.Update();
// Visualize
vtkImageViewer2 imageViewer = vtkImageViewer2.New();
imageViewer.SetInputConnection(reader.GetOutputPort());
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.2, 0.3, 0.4);
imageViewer.SetRenderer(renderer);
renderer.ResetCamera();
}
}
}