Triangle
Repository source: Triangle
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Question
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Code¶
Triangle.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
Triangle();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void Triangle() {
// Create a triangle
vtkPoints points = vtkPoints.New();
points.InsertNextPoint(1.0, 0.0, 0.0);
points.InsertNextPoint(0.0, 0.0, 0.0);
points.InsertNextPoint(0.0, 1.0, 0.0);
vtkTriangle triangle = vtkTriangle.New();
triangle.GetPointIds().SetId(0, 0);
triangle.GetPointIds().SetId(1, 1);
triangle.GetPointIds().SetId(2, 2);
// Create a cell array to store the triangle in and add the triangle to it
vtkCellArray cells = vtkCellArray.New();
cells.InsertNextCell(triangle);
// Create a polydata to store everything in
vtkPolyData polyData = vtkPolyData.New();
// Add the points to the dataset
polyData.SetPoints(points);
// Add the quad to the dataset
polyData.SetPolys(cells);
//Create an actor and mapper
vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
mapper.SetInput(polyData);
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
renderer.SetBackground(0.2, 0.3, 0.4);
renderer.AddActor(actor);
}
}
}