Pyramid
Repository source: Pyramid
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Question
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Code¶
Pyramid.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
Pyramid();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void Pyramid() {
vtkPoints points = vtkPoints.New();
double[,] p = new double[,] {
{ 1.0, 1.0, 1.0 },
{-1.0, 1.0, 1.0 },
{-1.0, -1.0, 1.0 },
{ 1.0, -1.0, 1.0 },
{ 0.0, 0.0, 0.0 }};
for(int i = 0; i < 5; i++)
points.InsertNextPoint(p[i, 0], p[i, 1], p[i, 2]);
vtkPyramid pyramid = vtkPyramid.New();
for(int i = 0; i < 5; i++)
pyramid.GetPointIds().SetId(i, i);
vtkCellArray cells = vtkCellArray.New();
cells.InsertNextCell(pyramid);
vtkUnstructuredGrid ug = vtkUnstructuredGrid.New();
ug.SetPoints(points);
ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds());
//Create an actor and mapper
vtkDataSetMapper mapper = vtkDataSetMapper.New();
mapper.SetInput(ug);
vtkActor actor = vtkActor.New();
actor.RotateX(105.0);
actor.RotateZ(-36.0);
actor.SetMapper(mapper);
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
renderer.SetBackground(0.2, 0.3, 0.4);
renderer.AddActor(actor);
renderer.ResetCamera();
}
}
}