Frustum
Repository source: Frustum
Description¶
This example gets the frustum from a camera and displays it on the screen.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Other languages
See (Cxx), (Python), (PythonicAPI), (Java)
Question
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Code¶
Frustum.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
Frustum();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void Frustum() {
// Create a frustum.
// in this example we need the renderer first to retrieve the active camera
// in order to get camera's frustum planes
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
vtkCamera camera = renderer.GetActiveCamera();
double[] aspect = renderer.GetAspect();
double aspectRatio = aspect[0] / aspect[1];
// allocate memory for 24 unmanaged doubles
int size = Marshal.SizeOf(typeof(double)) * 24;
IntPtr ptr = Marshal.AllocHGlobal(size);
camera.GetFrustumPlanes(aspectRatio, ptr);
// in case we would need this values directly we could copy
// the unmanaged double array to a managed array like so:
// double[] planesArray = new double[24];
// Marshal.Copy(ptr, planesArray, 0, 24);
// but fortunately we can forward the IntPtr directly to the function
// SetFrustumPlanes()
vtkPlanes planes = vtkPlanes.New();
planes.SetFrustumPlanes(ptr);
// free unmanaged memory
Marshal.FreeHGlobal(ptr);
vtkFrustumSource frustumSource = vtkFrustumSource.New();
frustumSource.SetPlanes(planes);
frustumSource.Update();
vtkPolyData frustum = frustumSource.GetOutput();
// Visualize
vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
mapper.SetInput(frustum);
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
renderer.SetBackground(.2, .1, .3); // Background color dark purple
renderer.AddActor(actor);
renderer.ResetCamera();
}
}
}