ContoursFromPolyData
Repository source: ContoursFromPolyData
Description¶
This example uses [vtkCutter](https://www.vtk.org/doc/nightly/html/classvtkCutter.html) to generate contours from a PolyData. A [vtkPlane](https://www.vtk.org/doc/nightly/html/classvtkPlane.html) is set at the center of the PolyData and several contours are generated by specifying contour values that are distances to the center plane. The example works with a filename if provided. Otherwise is uses a [vtkSphereSource](https://www.vtk.org/doc/nightly/html/classvtkSphereSource.html).
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Other languages
See (Cxx)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ContoursFromPolyData.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
ContoursFromPolyData(null);
//ContoursFromPolyData(@"c:\vtk\vtkdata-5.8.0\Data\bunny.vtp");
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void ContoursFromPolyData(string filePath) {
vtkPolyData inputPolyData;
if(filePath != null) {
vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
reader.SetFileName(filePath);
reader.Update();
inputPolyData = reader.GetOutput();
}
else {
vtkSphereSource sphereSource = vtkSphereSource.New();
sphereSource.SetThetaResolution(30);
sphereSource.SetPhiResolution(15);
sphereSource.Update();
inputPolyData = sphereSource.GetOutput();
}
vtkPolyDataMapper inputMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
inputMapper.SetInput(inputPolyData);
#else
inputMapper.SetInputData(inputPolyData);
#endif
// Create a plane to cut
vtkPlane plane = vtkPlane.New();
double[] center = inputPolyData.GetCenter();
double[] bounds = inputPolyData.GetBounds();
plane.SetOrigin(center[0], center[1], center[2]);
plane.SetNormal(1, 1, 1);
float[] centerf = new float[] { (float)center[0], (float)center[1], (float)center[2] };
float[] minBoundf = new float[] { (float)bounds[0], (float)bounds[2], (float)bounds[4] };
float[] maxBoundf = new float[] { (float)bounds[1], (float)bounds[3], (float)bounds[5] };
IntPtr pCenter = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(float)) * 3);
IntPtr pMinBound = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(float)) * 3);
IntPtr pMaxBound = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(float)) * 3);
Marshal.Copy(centerf, 0, pCenter, 3);
Marshal.Copy(minBoundf, 0, pMinBound, 3);
Marshal.Copy(maxBoundf, 0, pMaxBound, 3);
// vtkMath.Distance2BetweenPoints accepts floats only
double distanceMin = Math.Sqrt(vtkMath.Distance2BetweenPoints(pMinBound, pCenter));
double distanceMax = Math.Sqrt(vtkMath.Distance2BetweenPoints(pMaxBound, pCenter));
Marshal.FreeHGlobal(pCenter);
Marshal.FreeHGlobal(pMinBound);
Marshal.FreeHGlobal(pMaxBound);
// Create cutter
vtkCutter cutter = vtkCutter.New();
cutter.SetCutFunction(plane);
#if VTK_MAJOR_VERSION_5
cutter.SetInput(inputPolyData);
#else
cutter.SetInputData(inputPolyData);
#endif
cutter.GenerateValues(20, -distanceMin, distanceMax);
vtkPolyDataMapper cutterMapper = vtkPolyDataMapper.New();
cutterMapper.SetInputConnection(cutter.GetOutputPort());
cutterMapper.ScalarVisibilityOff();
// Create plane actor
vtkActor planeActor = vtkActor.New();
planeActor.GetProperty().SetColor(1.0, 0.0, 0.0);
planeActor.GetProperty().SetLineWidth(3);
planeActor.SetMapper(cutterMapper);
// Create input actor
vtkActor inputActor = vtkActor.New();
inputActor.GetProperty().SetColor(1.0, 0.8941, 0.7686); // bisque
inputActor.SetMapper(inputMapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(.2, .3, .4);
renderer.AddActor(inputActor);
renderer.AddActor(planeActor); //display the contour lines
}
}
}